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🧱True displacement is finally here in D5 Render 3.0. In this video, I walk through the new real displacement workflow and explain how it actually works under the hood. This is not parallax or fake bump detail. This is real geometry being generated on the mesh. I show you: How to switch materials to the displacement template How to generate height maps using the AI texture map tool Where to enable true displacement and what it really does How subdivision density affects performance When displacement makes sense and when normal maps are still the better choice How displacement reacts properly to lighting and sun direction This is especially useful for materials like standing seam metal, brick, stone, sand, and any surface where modeling by hand is a waste of time. Displacement is still in beta, so I also cover current limitations, performance tradeoffs, and why this does not work with live sync models yet. If you are doing archviz and care about realism without over-modeling, this is a big update. — 💵Save 5% on D5 Pro Subscriptions: https://myspace.d5render.com/subscrib... 🎓 Want to go deeper into ArchViz? Join the ArchViz Academy where I cover professional workflows, real-world projects, and rendering strategies! 👉 https://archviz3dacademy.com/ 🔔 Don’t forget to subscribe for more rendering tutorials, tips, and tricks, and stay tuned for future guides! Editor: @lovelyghostt — 📖 Chapters: 00:00 Introduction 00:14 Creating A Height Map 01:28 Turning On True Displacement 01:44 How Does True Displacement Work? 02:18 True Displacement Settings 04:23 Closing Thoughts #archviz #d5render #3drendering #architecture