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The Horde (Saturn) Playthrough - NintendoComplete 3 года назад


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The Horde (Saturn) Playthrough - NintendoComplete

A playthrough of Crystal Dynamics' 1996 strategy/action game for the Sega Saturn, The Horde. The Horde is a game that was originally developed for PCs and the Panasonic 3DO, and it was one of the first of the wave of early 32-bit era games that bookends its gameplay segments with copious amounts of digitized full motion video. You play as Chauncey (Kirk Cameron), a royal servant who was raised by cows. He rescues his king from choking on a bit of meat one day with the Heimlich maneuver, and the king is quite grateful. To express his appreciation, he knights Chauncey and tasks him with ridding the Shimto Plains of The Horde. Your goal is to develop the land and to turn a profit as you protect the people. The Horde is a collection of creatures that look like what might result from Gremlins mating with Whammies from Press Your Luck. They come in all shapes and sizes, and they will devour anyone or anything in their path. Each in-game season plays out in two phases. The first is the development phase. You need to establish and protect a village to generate revenue, so you spend this time clearing paths for the town to expand, planting trees, building protective structures, and hiring guards. After a bit of time, you are moved onto the second phase, an isometrically viewed hack-and-slash action sequence. At this point, the monsters invade and Chauncey has to protect the village from being totally ravaged. It all sounds a bit weirdly parallel to ActRaiser, doesn't it? Once Chauncey conquers the Shimto Plains, he gets shuffled onto increasingly inhospitable lands to tame, and the process repeats until the king is so overwhelmingly pleased that he gives you his entire kingdom. The real attraction of this game is its cutscenes. The game is packed with FMV sequences that all look fairly high budget for a game originally released in 1994. It was a showpiece game for the 3DO and the ReelMagic Dos MPEG decoder card, so the video quality is generally excellent, and the CG work on the monsters is dated but great. They're hilarious. The acting is as hammy as the story (groan... I know), and it's a bit of odd fun to see Mike Seaver in a video game (though I guess this might've been a sign of what Kirk was to become... ouch). There's a satisfying bit of camp permeating the whole production, and it's as entertaining as it is stupid. The gameplay, however, hasn't been quite as well executed. The interface is slow, cumbersome, and would've benefited greatly from mouse support. The action sequences feel the same, given how often Chauncey gets stuck on objects and scenery, and how slow the menu navigation can be in the middle of a fight. The items you get make you so powerful by the end of the game that it really doesn't matter, but you do take a lot of cheap hits. Especially since, if you swing your sword too many times in a row, you'll become dizzy and lose control for a few seconds. The graphics are nice in the zoomed view, where there's a lot of cool attention paid to detail and animation. You can watch your villagers farm, cows graze, and plants grow in their fields. Each land has its own unique theme which keeps things fresh, and the prerendered CG character sprites are amusingly expressive. The music is also great. Odd, but great. I should note that the quality of Silicon Knights' work on the port to the Saturn is outstanding. The gameplay and graphics are virtually identical, and the video quality is a good step up from the 3DO's. The Horde is neat time capsule from the mid 90s. The game itself is pretty mediocre, but thanks to its personality and humor, I still thoroughly enjoyed the experience. For better or worse, they certainly don't make games like it anymore. _____________ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!

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