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Have you ever wondered what makes players tick? What motivates them to do what they do in the game? Why do players behave the way they do? What is is that players want to get out of their games and how can we use this to better understand the range of possibilities in our game designs? Find out this week on The Gentleman Game Designer! https://www.gentlemangamedesigner.com/ ★ TABLE OF CONTENTS ★ 0:00 Introduction 1:28 Title Sequence 1:49 Channel Announcements 2:10 The Gamer Motivation Model 3:32 The Action Cluster 7:06 How to Help 8:51 The Social Cluster 16:20 Recap & The Next Video Resources: Quantic Foundry: https://quanticfoundry.com/#motivatio... Motivation Model PDF Download: https://quanticfoundry.com/wp-content... PREVIEW → Fundraising Auction: https://www.gentlemangamedesigner.com... REGISTER → Fundraising Auction: https://auctionohio.com/user/register VISIT → Website: https://www.gentlemangamedesigner.com/ JOIN → Patreon: / gentlemangamedesigner JOIN → Discord: / discord JOIN → Newsletter: http://eepurl.com/gywyYv BUY → Merch: https://streamlabs.com/gentlemangamed... Affiliate Links: Theory of Fun for Game Design: https://www.amazon.com/Theory-Game-De... Characteristics of Games: https://www.amazon.com/Characteristic...