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This is a problem that every single player of EFT will have whenever they go into a raid. After the initial countdown, those first thirty-seconds are the most stressful time in that raid. Anyone can be anywhere, and depending on your game knowledge that can either be an asset, or a huge determent to how you play. Spawns in the game have been problematic for quite some time, and people have been using their knowledge of where people might be depending on their spawn for years now. And because the game has only gotten more popular, this problem has been exacerbated because most lobbies are always full. So, can Tarkov fix this problem of people dying prematurely in raids? What steps would need to be taken to resolve it? And what lessons can Tarkov learn from other games in a similar genre? ____________________________________________________ More Content from Me: Instagram: / jirasuyt Twitch: / jirasu ____________________________________________________ Timestamps: 0:00 - Intro 1:18 - We have too much information 2:49 - Transit and open world 5:14 - Tarkov spawns need an overhaul 7:00 - Outro