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Want smoother gameplay in Falcon BMS 4.38 using virtual reality? Learn to optimize your settings for improved performance in this flight simulator. This video shows you how to boost your frame rates within steam vr for a better experience. *DISCLAIMER* I fully expect VR performance to get significantly better with U1. Right now I have to use set g_nVRExternalRenderingMode 2 to stop a double image on the hud and hmcs from taking place. This setting fixes the issue but at a significant performance cost. Rumor is, the fix will be rolled out in U1. -------------------------------------------------------------------------------------------------- My BMS VR config as promised: set g_nVRExternalRenderingMode 2 // 0 = no external rendering, 1 = mirror window, 2 = separate window set g_fVROffsetUp -0.02 set g_bHdrLighting 0 // turn off HDR for VR, value 1 = on, 0 = off set g_bEnvironmentMapping 0 // turn off environment mapping for glass, value 1 = on, 0 = off set g_bWaterEnvironmentMapping 0 // turn off environment mapping for water, value 1 = on, 0 = off set g_bRenderNewTerrainToENVMap 0 // Render or not render the New Terrain into the Environment map. Canhave performance effect if disabled, however not rendering terrain to the ENV map will mean reflections willlook much worse (Instead of terrain there will be fog color), value 1 = on, 0 = off set g_bShadowMapping 0 // Enable (1) or disable (0) shadows for the cockpit and a smallarea around the viewer set g_bShadowOnSmoke 0 // Enable (1) or disable (0) shadows on particle system effects. Please note: This option has a huge FPS impact. set g_bReducePSFires 0 // Reduce the number of particles used in fire effects. This can help performance when there are many fires on screen. Value 1 = on, 0 = off set g_bNewTerrainProceduralUse1024Textures 1 // Use 1024 textures for procedural terrain. Value 1 = on, 0 = off set g_bNewTerrainPhotorealForce4KTiles 1 // Force use of 4K tiles for photoreal terrain. Value 1 = on, 0 = off set g_bNewTerrainRenderGrass 0 // Enable (1) or disable (0) grass rendering for the new terrain. set g_bNewTerrainRenderShrubs 0 // Enable (1) or disable (0) shrub rendering for the new terrain. set g_bNewTerrainUseHiresTiles 0 // Enable (1) or disable (0) high-resolution tiles for the new terrain.Mostly around airbases. set g_bVREnableFFR 1 // Enable (1) or disable (0) Fixed Foveated Rendering (FFR) for VR headsets that support it. nvidia only set g_fVRInnermostRadiiFFR 0.77 // clearest part of the view radius, 0.0 to 1.0 set g_fVRMiddleRadiiFFR 0.80 // middle part of the view radius, 0.0 to 1.0 set g_fVRPeripheralRadiiFFR 1.15 // blurriest part of the view radius, 0.0 to 1.0 set g_bExportRTTTextures 0 -----------------------------------------------------------------------------------------------------------------