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No Rest for the Wicked - Community Q&A Stream with Thomas Mahler скачать в хорошем качестве

No Rest for the Wicked - Community Q&A Stream with Thomas Mahler 2 месяца назад

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No Rest for the Wicked - Community Q&A Stream with Thomas Mahler

Watch the replay of Thomas’ Twitch live stream from July 31st, where he answered the community’s biggest questions about No Rest for the Wicked. Thanks to everyone who joined! No Rest for the Wicked is now on sale, it’s the perfect time to jump in before the co-op update lands. Grab a copy and tell your friends. There’s no better time than now to set sail for Isola Sacra! https://tinyurl.com/nh7h4kfv It’s the perfect time to jump in before the co-op update lands. Grab a copy and tell your friends. There’s no better time than now to set sail for Isola Sacra! ---- From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision ARPG with a bold new take on the genre. Coming to PC, PS5, and Xbox Series X|S. Buy Now: Steam: https://tinyurl.com/nh7h4kfv Wishlist: PlayStation: https://tinyurl.com/3vwvza45 Xbox: https://tinyurl.com/3jnw5m9h Stay updated with more news and info: Official Website: https://norestforthewicked.com X:   / wickedgame   Instagram:   / wickedgame   Facebook:   / wickedvideogame   Timestamps: 8:28 - What are the long term ambitions for No Rest for the Wicked post-1.0? 11:24 - Will players only be able to play together when the host is online? 17:47 - How will the reward system work during Co-op mode? 27:15 - Are the enemy wearing the item it’s going to drop? 32:35 - Can you share some info on endgame activities? 37:54 - Do you plan to add more dynamic events in the world ? 52:37 - How will co-op work if one player is over leveled? 54:08 - Does the combat update add more combos and attacks to weapons? 1:00:20 - Will the story be linear all the way, or will we have choices that shape it? 1:05:43 - When will we have a timeline for 1.0? 1:14:49 - Will we see more colorful amours? 1:17:33 - Will we see new content in the co-op update? 1:18:46 - What percentage of the full game are we at now? 1:20:46 - Will the Crucible be separate challenges, with different rooms, enemies, and boss at the end? 1:23:30 - Will cities like Tyr and Havenport function similarly to Sacrament? 1:29:56 - What is Moon's official stance on using mods? 1:31:17 - Any chance we can get a druid playstyle? 1:40:21 - What was Annora and Darak's relationship? 1:40:54 - Will runes ever receive video previews? 1:45:17 - Will there be salvaging equipment? 1:46:21 - What is the most important aspect in the game for you? 1:52:40 - Do you have any plans for more defensive Runes? 1:53:35 - Any chance to expand the character customization options? 1:54:21 - Will there be a place to test new weapons, builds, etc? 1:55:09 - Will a Danos type character be available outside of Sacrament? 1:55:52 - Are there plans for more quests for the vendors in Sacrament? 1:56:30 - What are your plans for improving stealth? 2:04:46 - When will the level cap of 30 be increased for the end game? 2:06:10 - Any chance to get themed housing in thematic areas? 2:08:55 - If the game is moving away from a stats-based system? 2:10:54 - Are there plans to add other ranged weapons besides bow? 2:11:48 - Will we be able to side with certain factions? 2:13:04 - Will there be paid DLC? 2:14:00 - Could there be “intelligent” enemies that learn and adapt? #NoRestForTheWicked #MoonStudios #Steam #EarlyAccess #Trailer #arpg #rpg #action #adventure #soulslike #gaming

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