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On to the next city, this time it's Heliord! What stupidity awaits us here? This is a Play through/Walkthrough/Let's Play of the PS3 Version of Tales of Vesperia. This version never released in America, so we are playing an english patch of the Japanese Version, complete with the Original Japanese CAST! //////////////////////////////////////////////////////////////////////////////////////// Welcome to my channel! Roburso here! I'm a Splatuber so expect a lot of Splatoon 2 content. I also will play other games like Smash, Pokken, and maybe some RPGs. I plan on streaming as well so subscribe so you don't miss the streams. Tales of Vesperia (Japanese: テイルズ オブ ヴェスペリア Hepburn: Teiruzu Obu Vesuperia) is a Japanese role-playing video game developed by Namco Tales Studio for the Xbox 360 and PlayStation 3 (PS3). The tenth mainline entry in the Tales series, it was published in Japan and North America by Namco Bandai Games in 2008, and in European territories by Atari in 2009. An expanded port of the game for the PS3 was released in 2009 in Japan, but has not been released in Western territories. The gameplay is similar to previous Tales games, featuring a new version of the series' trademark action-based Linear Motion Battle System, while also introducing new elements such as online scoring boards. Vesperia is set in the world of Terca Lumireis, which uses an energy source called blastia for all its needs, including creating protective barriers around its cities. The story focuses on Yuri Lowell, a former Imperial soldier who forms a guild called Brave Vesperia to aid Estelle, a noble woman he encounters on a mission. As they explore the world, Brave Vesperia are challenged by factions who have different plans related to the abuse of blastia resources, and Yuri is forced to confront his friend and former comrade Flynn. The game's story theme is justice, and its Characteristic Genre Name is "RPG to Enforce Justice" (正義を貫き通すRPG Seigi o tsuranukitōsu RPG). Preliminary work on Vesperia began in 2005. Full development began in May of the following year and lasted approximately two years. Returning staff included producer Yoshito Higuchi, composers Motoi Sakuraba and Shinji Tamura, and character designer Kōsuke Fujishima. The writers included Takashi Hasegawa and Hideo Baba. Developed by the same team that made Tales of Symphonia and Tales of the Abyss, it was designed for the Xbox 360 as the PS3 had yet to be shown to the company and the former console was achieving international popularity. The anime cutscenes were created by Production I.G, with an art style influenced by cel-shaded animation. The game's theme song, Ring a Bell by Bonnie Pink, was used for both the Japanese and English releases. Upon release, the game was an international commercial success, selling over 600,000 copies worldwide. Critical reception has been generally positive, and further media related to the world of Vesperia has been developed. A port of the game for the PlayStation 3 was announced in April 2009. The port features full voice acting, containing nearly twice as much voice work as the original voice script, which covers previously unvoiced cutscenes in the 360 version. The game also features various new characters, has Flynn as a permanent playable character, and adds a new playable character in the form of Patty Fleur.[37] Development on the port began in 2008, after the release of the original version.[38] Speaking on why the port was being developed, a developer who worked on Vampire Rain said that companies like Namco Bandai first developed for the Xbox 360 due to superior funding and development support when compared to Sony, then ported to PS3 with minimal effort so they could recoup development costs and add features that needed to be cut from the original game.[39] The port was released on September 17, 2009.[5] It was later re-released as part of Sony's budget series release on August 2, 2012.[40] Speaking in January 2010, Namco Bandai announced that they had no plans to release the port overseas.[41] Later that year, Yuri's English voice actor Troy Baker said that he had been recording new English dialogue for the PS3 port.[42] A report from a Namco Bandai employee sparked speculation that the reason behind the lack of a localization was due to a deal with Microsoft to keep the game as an Xbox 360 exclusive in western territories. Later, she retracted this statement, apologizing for creating false impressions. Series producer Hideo Baba later said that the main factor in this decision was the strain put on the team with the simultaneous release of the original, meaning a Japan-exclusive release was chosen to lessen the burden. This also coincided with poor marketing feedback for the series in western territories.