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That Man has finally come to Guilty Gear Strive and it clears how he earned that title. Without a doubt this character is going to shift the meta. On the surface you'd think his bnb combos were impossible, well they're not, they're just kinda hard. Asuka combos aren't actually that hard which is what makes him so scary. This means after you guys get the combos in this guide you can start practicing neutral setups, setplay, and mix. And he got all that and more. Good Luck daredevils, the end of season 2 is gonna get Nutty! Liked the Vid? Support the channel with SuperThanks! ► Click the ❤ Above Get access to Coaching and Content by becoming a member ► / @2xkairos More questions? Chat with us in the discord ► / discord Even more FGC Tech ► https://x.com/2XKairos BGM: Guilty Gear Strive OST - The Gravity (Asuka's Theme) Input Notation: (Assuming Player 1 Side) ↖️⬆️↗️ 7 8 9 ⬅️🚹➡️ = 4 5 6 ↙️⬇️↘️ 1 2 3 FD = Forward Dash P = Punch K = Kick CS = Close Slash FS = Far Slash HS = Heavy Slash D = Dust J = Jumping Jc. = Jump Cancel CH = Counter Hit RRC = Red Roman Cancel PRC = Purple Roman Cancel ~ = pressing the second input immediately after the first. [X] = Hold button ]X[ = Error follow-up should come out and hit at this part in the combo Terms used: Hitconfirm: Performing an attack, seeing that your attack successfully hit, and then reacting to this information by continuing the combo. Frametrap: Two attacks back-to-back that leave a very small gap between them. The gap will be shorter than the defender's fastest attack, which means if they try to attack with a normal, they will get counter hit. Tick Throw: Making someone block a fast, close-range normal and then immediately throwing them. Combo Notation: Midscreen CH. Close Slash Combo 0:00 - 0:16 CS, 2HS, CS, Jc.JK, Air Dash, JK, JD, CS, 5H, 5H You have to do a superjump here, NOT a normal jump Midscreen Close Slash Combo 0:16 - 0:26 CS, 2HS, CS, 2HS, 5K, 6HS This works on counterhit as well, the key is starting enough to the enemy to land it all. Charged Dust Combo 0:26 - 0:38 Charged Dust While Holding Up, JHS, JS, Jc.JHS, JS, JHS, Jc.JHS, JHS (Finish Blow) 5K to 6K Confirm Combo 0:38 - 0:46 5K, 6K, 236P (Howling Metron), DASH, 5K, 6HS The microdash is key here and for most of his combos, get this down before you try the rest of his combos Far Slash/Cr.Slash Confirm Combo 0:46 - 0:54 FS, 236P (Howling Metron), 236K (Delayed Howling), DASH, 5K, 6HS, 214P, 4K remember to bookmark whenever you can! 6HS gives enough to refill two spells and contine pressure. After your original chant continue holding 4 and pressing the button for the next spell you wanna fill. Makes it much easier on the hands. 👍🏾 Far Slash/Cr/Slash RC Combo 0:54 - 1:09 FS, 236P (Howling Metron), 6K (Delayed Howling), 4P, DASH, 5K, DASH, 66BRC, CS, 5[D], 5K, 236S, 5HS, 214S, 4K, 5HS -Use the dash macro after landing 5K then Blue roman cancel when doing multiple chants just continue holding forward and pressing the button for spell slot Throw RC Combo 1:09 - 1:26 Throw, 66PRC, CS, 236P (Howling Metron), DASH, CS, 2HS, 236K (delayed howling), DASH, 5HS, 214P, 4K, 5HS This combo is so lenient you can use any basic attack spell instead of howling metron Air to Air CH JHS 1:26 - 1:41 JS, CS, SuperJump, JK, AIR DASH, JK JD, CS, 2S, 5HS, 5HS remember to superjump NOT regular jump 6K COUNTER Hit Combo 1:41 - 1:55 6K, 236P (Howling Metron), 4P, DASH, CS, 2HS, 236K (Delayed howling), 4K, DASH, CS, 2HS, 236HS (Screamer), 4HS Uncharged Dust Combo 1:55 - 2:10 5[D], 66RRC, DASH, CS, 236P (Howling), 4P, DASH, CS, 2HS, 236K (Delayed Howling), 4K, Dash, 5HS, 5HS Terra Low Mix Confirm Combo 2:10 - 2:22 Terra Metron, 236K (Delayed Howling), 4K, DASH, 2S, 2HS, 236HS (Screamer), 4HS, DASH 5HS Accipiter Overhead Mix Confirm Combo 2:22 - 2:37 Accipiter Metron, 236K (Delayed Howling), 4K, DASH, 5K, DASH, 66BRC, CS, JUMP, AIR DASH, JS, CS, 2S, 5HS, 214S, 4,HS -Use the dash macro after landing 5K then Blue roman cancel Delayed the JS as much as you can after the airdash Midscreen COUNTER Hit 5HS Combo 2:37 - 2:49 5HS, 236K (Delayed Howling), 4K, AIR DASH, JHS, 236P (Howling Metron), Dash, 5K, 235HS, 4HS, DASH, 5HS Corner COUNTER Hit Slash Combo 2:49 - 3:02 FS, 236P (Howling), 4P, FS, 236HS (Scremaer), 4HS, 5K, 6HS, 236S (Howling Processing) Any basic attack spell will do at the end CHIPP TOD 3:02 - 3:25 CH CS, 236HS (Screamer), CS, 66BRC, CS, 5[D], CS, 236S (Delayed Tardus), 6P(Screamer), 6K (Screamer), 5HS, Dash, 632146P #guiltygearstrive #asuka #asukacombos