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Do you wish to make a rhythm game, but are not sure where to start? In this tutorial I share the structure I use for making rhythm games. An architecture divided into several components, each with a precise scope and goal. Whichever engine you use, this should give you a good start to manage rhythm mechanics! === MORE === How I used Wwise to make a rhythm Game (Line momentum) for a game jam https://ldjam.com/events/ludum-dare/5... https://ldjam.com/events/ludum-dare/5... The making of Sound Horizon's audio calibration setting • Sound Horizons Devlog #4 - Menu UX & ... Tips for Dymamic Music • Easy Recipes for Dynamic Music === Music=== Broke for Free, by As Colorful as Ever - https://freemusicarchive.org/music/Br... Bazza Nava / Line Momentum / Sound Horizons, by me === Footages === [Spin Rhythm XD] EXPERT (Highscore) Full Combo, by BananaBomb123 • Rift of the Necrodancer Ravevenge (ha... Rhythm Sprout Levels 1-5 Gameplay Walkthrough, by Anok • Rhythm Sprout Levels 1-5 Gameplay Wal... Rift of the Necrodancer Ravevenge (hard) 1,428,903, by TimoVIDEOGAMES • Rift of the Necrodancer Ravevenge (ha... 5-1 Lucky Break [Rhythm Doctor], by Blupen • 5-1 Lucky Break [Rhythm Doctor] Rhythm Quest - Sneak Peek #34, by DDRKirby(ISQ) • Rhythm Quest - Sneak Peek #34