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YouTube! Want to learn how to play Guitar in Minecraft? Check out this mod showcase! It's no longer in Beta, and you can play ALL sorts of guitars to choose from! Forge or Fabric, doesn't matter! Pick all sorts of Fender or Gibson guitars and discover your inner musician! Take a minute to meet me, a fellow musician, and see what project I've got running up for the Minecraft community! -DreamOfMalice TUTORIAL TIMESTAMPS: 0:00 Meet the Dev! 0:46 Prepare A Guitar Body 2:42 Make a Guitar Neck 3:59 Making Pickguards 4:20 Make Acoustic Guitars 5:00 A few Special Recipes (Check Wiki / JEI For all exceptions) 5:05 First Time Setup / Modpack-Friendly Setup 5:39 Swap Guitar Out Of Block Mode 5:49 "Classic Mode" Playing 6:28 "Chords Mode" Playing 7:08 "Fingerstyle" Playing 7:43 Customize Guitars 8:03 A word about some small bugs. Curseforge Link: (https) ://www.curseforge.com/minecraft/mc-mods/nuclearguitars ====Fandom Wiki Link: (https) ://nuclear-guitars.fandom.com/wiki/Nuclear_Guitars_Wiki ====PAINT RECIPES & CHORDS CHART ON WIKI ^ ====BINDS.TXT INSTRUCTIONS: 1. Run the mod once. 2. Access the Minecraft Directory (.minecraft), and locate a text file known as "options.txt" (without quotation marks). This is where Minecraft logs key binds. 3. Find the "key_key.ng.button" binds in your options.txt 4. Either use the binds.txt, OR Use the text below to replace in options.txt: key_key.ng.button_q:key.keyboard.unknown key_key.ng.button_w:key.keyboard.unknown key_key.ng.button_e:key.keyboard.unknown key_key.ng.button_r:key.keyboard.unknown key_key.ng.button_t:key.keyboard.unknown key_key.ng.button_y:key.keyboard.unknown key_key.ng.button_u:key.keyboard.unknown key_key.ng.button_i:key.keyboard.unknown key_key.ng.button_o:key.keyboard.unknown key_key.ng.button_p:key.keyboard.unknown key_key.ng.button_enter:key.keyboard.unknown key_key.ng.button_a:key.keyboard.unknown key_key.ng.button_minus:key.keyboard.unknown key_key.ng.button_equals:key.keyboard.unknown key_key.ng.button_s:key.keyboard.unknown key_key.ng.button_d:key.keyboard.unknown key_key.ng.button_f:key.keyboard.unknown key_key.ng.button_g:key.keyboard.unknown key_key.ng.button_h:key.keyboard.unknown key_key.ng.button_j:key.keyboard.unknown key_key.ng.button_l:key.keyboard.unknown key_key.ng.button_k:key.keyboard.unknown key_key.ng.button_z:key.keyboard.unknown key_key.ng.button_x:key.keyboard.unknown key_key.ng.button_c:key.keyboard.unknown key_key.ng.button_v:key.keyboard.unknown key_key.ng.button_b:key.keyboard.unknown key_key.ng.button_n:key.keyboard.unknown key_key.ng.button_m:key.keyboard.unknown key_key.ng.button_comma:key.keyboard.unknown key_key.ng.button_period:key.keyboard.unknown key_key.ng.button_semicolon:key.keyboard.unknown key_key.ng.button_lbracket:key.keyboard.unknown key_key.ng.button_rbracket:key.keyboard.unknown key_key.ng.button_rshift:key.keyboard.unknown key_key.ng.button_rctrl:key.keyboard.unknown key_key.ng.button_apos:key.keyboard.unknown key_key.ng.button_down:key.keyboard.unknown key_key.ng.button_left:key.keyboard.unknown key_key.ng.button_right:key.keyboard.unknown key_key.ng.button_space:key.keyboard.unknown key_key.ng.button_up:key.keyboard.unknown If done correctly, all the mod's binds in the Controls bind should be empty, allowing you to reset them as preferred.