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In this run, the commander honestly felt underwhelming. Her abilities didn’t have a huge impact, and I never felt like the commander will ever be carrying this game. I also had some bad luck with tower options, but despite that, the run didn’t fall apart. Instead of relying on a single overpowered tower, I ended up with strong overall damage across the entire setup. Mission Control made a big difference by boosting damage across all towers, which helped everything scale together rather than having one unit doing all the work. That balance is what ultimately pushed the run to Round 60, even with a commander that was not very strong. This video is about adapting to what the game gives you, learning from imperfect runs, and seeing how synergy can matter more than raw power.