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Show your Support & Get Exclusive Benefits on Patreon (Including Access to this project's Source Files + Code) - / sasquatchbgames Join our Discord Community! - / discord In this Unity tutorial, we'll be re-creating Hollow Knight's camera system using Unity and Cinemachine. We're going to cover: how to setup a direction bias interpolation based on your player's vertical velocity camera bounds (and how to break them,) ledge detection (so you can, for example, have the camera pan down to hint to your players that they CAN fall down that ledge.) setting up different camera settings for different rooms (Ie. vertically centered, vertically locked, full position locked) and a system to easily swap between them when needed. I spent a good deal of time analyzing Hollow Knight's camera system and it's complexities, and by the end of this video you'll know how to create them all! Link to Download the FREE 2D Asset Pack seen in this tutorial: https://assetpack.sasquatchbstudios.com/ --- In need of some Unity Assets? Using our affiliate link is a great way to support us. It's free, and we get a small cut that helps keep us up and running: https://assetstore.unity.com?aid=1100... --- Contents of This Video: ------------------------------------------ 00:00 - Analyzing Hollow Knight's Camera 02:54 - Direction Bias 05:37 - Interpolation Based On Vertical Velocity 07:46 - Setting Up Proper Camera Bounds 10:39 - Camera Ledge Detection 14:10 - Setting Up Multiple Cameras and a System to Swap Between Them Who We Are------------------------------------- If you're new to our channel, we're Brandon & Nikki from Sasquatch B Studios. We sold our house to start our game studio, and work full time on building our business and making our game, Veil of Maia. Wishlist our Games: Wishlist Samurado on Steam! - https://store.steampowered.com/app/23... Wishlist Veil of Maia! - https://store.steampowered.com/app/19... Don't forget to Subscribe for NEW game dev videos every Monday & Thursday! Follow us on Twitter for regular updates! / sasquatchbgames #unitytutorial #unity2d #unity3d