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Sentinel Axe Mod: https://mods.bethesda.net/en/doometer... ** DISCLAMER: IT IS NOT RECOMMENDED TO PLAY WITH OTHER GAMEPLAY MODS AS IT MIGHT CAUSE UNINTENDED BEHAVIOR ** Special thanks to: Will Ryan, for making the axe model; Alby, Apricorum, Nayrham, Saleem, o_dey and Will Ryan for helping me develop this mod; Avalqnche, Lenias7, MuricanEagle, NoNameMagician, nxmxlxss and Sylar for playtesting the mod; Saleem, Sav, Will Ryan, and Zazman117 for helping me balance this mod; Without the help of these people, this mod wouldn't be finished, so thanks to all! This is the Sentinel Axe, a replacement for the hammer that completely changes its behavior to offer a more fun, balanced and engaging experience, allowing the player to have more creativity and expression. This mod was carefully thought out and tested in order to provide an experience that is both rewarding while also keeping the core balance of the game. How does the Sentinel Axe work? The Sentinel Axe works the same as the hammer used to work by pressing the same button, except that instead doing a slam it throws the axe, similar to the Battlemode Marauder Axe; On a direct hit, it deals 500 damage and does 800 splash damage; Hitting a demon with a direct hit should hard falter him, and the splash damage should do a light falter; How to charge the Sentinel Axe? The Sentinel Axe is charged by killing demons with headshots or by hitting 2 weakpoints; Does the Sentinel Axe have any special interactions? Yes, currently the Sentinel Axe has 2 special interactions: it instantly breaks the Armored Baron's armor and disables the Doom Hunter's shield. Not only that, using the Sentinel Axe allows you to maintain a Fast Swap State, which is very useful for experienced players who like to punch swap. If you find any bugs or want to give feedback, feel free to contact me on Discord: t0yota