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A fun and pretty unique level, especially since at this point almost every level is a speedrun or kaizo. This was probably the last level that is the last level from a style from an entire year that isn't very hard. You will probably have to read this sentence more than once. This level is hard, don't get me wrong, but it took me longer than it should have. A partial reason why I didn't beat it as fast as expected is because I was doing some parts wrong. For example, I threw 3 pows instead of 4 at 1:25, which means the top launcher wasn't blocked by the brick block from the right side, and kept shooting spinies, which made the part between 1:44 and 2:00 difficult. How long did it take me? Honestly, I don't know, but definitely a few hours. The hardest part for me was definitely the ending. It may not look that hard but the jump at 2:48 felt very precise. It accounted for the majority of deaths after the door. It feels really good to have beaten an entire style from an entire year. It's certainly not my most impressive achievement in Team 0% but one of the more memorable ones for sure. Video of the last SMB3 level: • [SMM] JC's Kaizo Factory Music: "Local Forecast - Editor" by Kevin Macleod • Local Forecast - Elevator Thumbnail text created using textcraft.net