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Thank you so much Skye Lewin for your time! Was such a pleasure being able to chat with you. :) Chapters: 0:00 - Introductions 0:30 - What do you do at Bungie? 0:56 - Is burnout a problem for you? 3:17 - What is it like working with the other Bungie composers? 4:17 - Do melodies come randomly to you? 6:08 - What goals did you have writing the Lightfall main themes? 8:15 - Why was Laura Intravia more prominent in Lightfall? 9:30 - What feelings did you want Diffracted Truth to evoke? 10:50 - What feelings did you want Tenebrium to evoke? 11:39 - Did you know from concept art Lightfall would be fun to write music for? 14:49 - How did you get interested in music? 16:49 - Did you have an interest in Video Game music before joining Bungie? 21:22 - Did you enjoy your time at Berklee? 22:59 - Hunter, Warlock, or Titan? 23:46 - Do the Fallen. Vex, and Hive have main themes/melodies? 24:44 - How do you reuse old melodies and keep them interesting? 26:39 - Do you have two favorite Kontakt sample libraries? 29:17 - Are there any genres/instruments you want to hear in Destiny? 30:35 - Why might some music be cut from the game? 31:42 - What tracks would you put on a "Destiny's Greatest Hits" CD? 32:14 - Do you have insight on collaboration with musicians and artists? 34:50 - Any advice for new composers? I have a discord server. If you like the music I make please consider joining our small community! / discord Background music composed by Michael Salvatori, Skye Lewin, Josh Mosser, Michael Sechrist, Rotem Moav, and C Paul Johnson. Destiny created by Bungie, Inc. / bungie / destinythegame Best places to contact me: Email ▶ brendanbreshiram@gmail.com Twitter ▶ / breshi123