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Welcome to a new series of challenge runs, where I run through the Arkham Knight DLCs while sustaining no hits/damage. First up, Harley Quinn ~Enjoy Actual run starts 0:25 General Rules: • Runs for the categories Any%, 100%, DLCs, DLC Season of Infamy and All DLCs must be completed on a fresh save file. • Difficulty level must be set to Normal or above. • Any instance of damage dealt by an enemy is a hit (both melee and bullets). This applies also to the Batmobile. • Falling into the water, poison or void counts both as a hit and damage. • Enemies falling on the character’s head count as hits but not damage. • Enemies hugging the character count as hits but not damage. • Mission failures are considered both hits and damage. • Grappling an enemy who wields an electric stick counts both as a hit and damage. Tips for Harley DLC: • Use counter, Harley (and pretty much all the others) can instant travel to the enemy who is attempting to attack you and counter them. • Pace yourself, you need a couple of practice runs in to get a flow going of your own. • TAKE your time with Nightwing, Harley will always try to attack him when you attack even when facing another enemy. This can easily lead to stunned hits from the front since you can only damage him from behind. • Use and Abuse the takedown charges when you have them in a fight, especially useful against Nightwing as it does massive damage. Catch you in the next one ~~