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Populous is a pseudo-3D strategy game, often credited as the very first 'God Game'. Developed by Peter Molyneux* and Bullfrog Productions, and released in 1989. I always wanted to understand this game, but too many unlabelled buttons put me off the game, until now. So let's check it out. PATREON: / lemontubeamiga Our 2024 Backers! 1. 🥇 Kim Lemon 2. 🥇 Sepp 3. 🥈 Predseda 4. 🥈 Paul Henderson (Loki) 5. 🥉 Bloxyman22 6. 🔥🔥 Ed Heaton 7. 🔥🔥 Mahen 8. 🔥 Eric Johnson 9. 🔥 Bernhard Lukas 10.🔥 Glenn Main 11.🔥 Paolo Mirabella 12.🔥 Martin Roeleveld Recorded: 17th January 2024 (Genesis) and 17th March 2024 (Badacon) Narrated: 3rd June 2024 Uploaded: 29th Sept 2024 I cant remember even attempting to play this game back in the day, although I do remember a friend had both this and the sequel on copy. I was always in awe of them, and baffled by all of the buttons. I just wanted to play a driving game or a platformer, with easy controls, and stuff like this felt a bit too much for my tiny brain. Fast forward to January 2024, when I got the idea to cover this game as an essential play guide for this series, along with Carrier Command etc. So I had to understand it. To do this, I watched a Jim Plays Games video, and he was able to show me the basics of building a knight - something which I fumbled a bit when recording, because I forgot to use the Go To Leader button, to replenish him before making the knight. So I recorded Genesis and left it at that. Then in March 2024, Populous came up in the SuperLeague compo, so I had to come up with some rules, and a scoring method so we could play it. It was possible to spam a high score in lots of ways, so my solution was to play the game with fewest points possible. That way, players could not just use Armageddon to win, or keep the enemy alive to milk points. With the rules in place, and with a fair idea of how to play it, I started the recorder on a long play of Badacon. Normally it is easy to use spells to hinder the enemy, but the aim of the compo was to take over the area bit by bit, person by person, field by field. This took some patience, but I forgot that using spells to raise and lower the land also gives points, so I was actually better to leave the guys alone. This is the passive approach to the game, and it is important to master both passive and aggressive if players want to fully beat the game. For example, using swamps could cause you some damage later on, and volcanoes can make repopulating that area a big chore, so it is better to not use most spells. Danscore: Building tiles to make worlds is the staple of Unity and Minecraft, but back in the 1980s, being able to deform a world was still very exciting - even with tank battle games such as Scorched Tanks. With Populous, it is almost as though they released the level editor as the full game, and indeed the game even comes with a custom level designer, to make your own. It's almost like the game is inside-out, with the player not controlling anything, and instead they have to watch the game play out as a bystander or voyeur. You can interact with just one guy - the leader - by which I mean you can make him stronger and Knight him. There huge array of buttons neatly hides the fact there is precious little to do, except to constantly flatten the land so that your people can settle in strongholds and castles. In later levels when the enemy attacks with magic, there is very little you can do to identify swamps, and volcanoes mean starting the city again, shovelling the mountain down in order to sustain a population. So its a digging and flattening land sim - and it could have been called 'Sim Flattener'. Knowing this simple mechanic means the levels are not very dis-similar, with the aim of being stronger, and coping with attacks by enemy knights and leaders. As a hands-off kind of game, it can be frustrating to not be able to stop an enemy rampage, unlike in The Settlers or Powermonger, except to place a papal magnet there and send people to that spot like sacrificial lambs. Or making knights, who can wander around that area and ignore the enemy threat completely, unless you force them to go to the magnet. Its all weights and measures, with no real solid outcome except to reply on probability mixed with chaos. At some point, players gain the upper hand, and then it's just the task of cleaning up landscape. 1989 saw a huge swing in the quality of Amiga games, this still stands up as a quality game. From the music to the atmosphere. It also inspired Mega-lo-Mania and The Shepherd, and stuff like Mine Craft, so I have to give this 8.5 out of 10. Populous 2 had much better graphics and sound, but as a conceptual piece of art, it works. If they had hidden most of the useless HUD and made the game area bigger, it would have got a higher score. The historic Molyneux family were Norman, who owned land from Sefton to Hale, and arguably sold the land which Liverpool now stands on.