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❗ I got some criticism that the blinking is not smooth. So here the instruction how to make it smooth: 1) Add a float variable "Current Eyes Closeness" to the blueprint. 2) In the animation graph: connect the getter of "Current Eyes Closeness" to the both "Eye Blink" pins (replacing the connection to the old Boolean variable "Are Eyes Closed") on the control rig node. 3) In the event graph: add the setter of "Current Eyes Closeness" to the graph, connect it to the update loop directly after the setter of "Current Eye Rotation", add a "FInterp to Constant" node feed "Current Eyes Closeness", "Are Eyes Closed" (cast to float), Delta Time and random float between 4 and 8 into "FInterp to Constant", connect the return value of "FInterp to Constant" to the setter of "Current Eyes Closeness". In this video, I show you how to add random blinking and eye movement to the MetaHuman characters to make them more lively. Feel free to ask questions on my Discord: / discord . ❕ Video about adopting Mixamo animations to MetaHumans: • BATCH convert Mixamo animations to use wit... 00:00 Setup 01:12 Blinking 04:01 Eye movement 07:01 Smooth eye movement Used software: Unreal Engine ▶ https://www.unrealengine.com Here is the whole project for Unreal Engine 5.6: https://drive.google.com/file/d/1L2eS... #gamedev #unrealengine #metahuman