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Mai combo guide for Street Fighter 6. These combos should give you a decent head start of where to begin with this new character, a complete tutorial focused upon damage and practicality with easy to follow annotations. Intro 0:00 MEANS BUFFED WITH FIRE STOCKS QCB HP WHIFFS ON CROUCHERS, QCB PP DOESN'T LIGHTS 0:10 C.LK, C.LP, C.LP xx QCF LK C.LK, C.LP, C.LP xx DP HK C.LK, LP, LP xx QCB LP/MP C.LP/LP, LK-LK-LK xx QCB P C.LK, LP, LP xx QCF KK, J.MP xx QCB P C.LK, LP, LP xx QCF KK, J.MP, DP HK C.LP/LP, LK-LK-LK xx QCB PP, DP HK C.LK, LP xx LVL 1 C.LK, LP, LP xx QCF KK, J.MP, LVL 2 C.LK, LP, LP xx QCF KK, J.MP xx QCB PP xx LVL 2 C.LK, LP, LP xx QCF LK xx LVL 3 C.LK, LP, LP xx QCB MP*, DP KK C.LK, LP, LP xx QCB MP*, LVL 1* C.LK, LP, LP xx LVL 1* C.LP/LP, LK-LK-LK xx QCB PP*, LVL 1 C.LP/LP, LK-LK-LK xx QCB PP*, QCB HP*, LVL 1* C.LP/LP, LK-LK-LK xx QCB PP*, QCB HP, DP HK MEDIUMS and HEAVIES 1:08 [ANY M or HP] xx QCF HK [ANY M or HP] xx QCB HP, DP HK/LVL 2 [ANY M or HP] xx QCB PP, DP HK/QCF MK [ANY M or HP] xx QCB PP, LVL 1/2 [ANY M or HP] xx QCB PP, QCF KK, J.MP xx QCB P [ANY M or HP] xx QCB HP, QCF LK xx LVL 3 C.MP, C.LP xx QCF LK C.HP, LP xx QCF LK/DP HK C.HP, LP xx QCF KK, J.MP xx QCB P C.HP, LP xx QCF KK, J.MP, DP HK/LVL 2 B+HK-HK (HIT CONFIRMABLE) [ANY M or HP] xx QCB MP*, DP KK [ANY M or HP] xx QCB MP*, LVL 1* [ANY M or HP] xx QCB HP*, QCB MP*, DP HK* [ANY M or HP] xx QCB PP*, QCB HP, QCF LK/DP HK [ANY M or HP] xx QCB HP*, QCF KK, J.MP xx QCB P [ANY M or HP] xx QCB HP*, QCF KK*, J.MP, DP HK*/DP PP [ANY M or HP] xx QCB HP*, QCF KK, J.MP, QCB LP, DP PP/LVL 1 (APPROACHING CORNER) [ANY M or HP] xx QCB HP*, QCB LP* xx LVL 3 (QCF LK* loses damage here) C.MP, C.LP xx DP HK* C.HP, LP xx QCF KK*, J.MP xx QCB PP*, LVL 2*, DP HK*/DP PP/LVL 1 DRIVE IMPACT 3:09 DI, B+HK-HK, DP MK DI, B+HK-HK, LVL 1 DI, HP xx QCB PP, QCB LP, LVL 1/DP HK DI, HP xx QCB HP*, QCF LK*, DP LK* DI, HP xx QCB HP*, LVL 1 (better dmg) DI, HP xx QCB HP*, LVL 2*, DP HK*/DP KK/LVL 1 PUNISH COUNTER 3:47 HP PC, LK-LK-LK xx QCB P HP PC, LP xx QCF KK, J.MP, DP HK HP PC xx QCF PP (HOLD), HP xx QCF HK HP PC xx QCF PP (HOLD), HP xx QCB HP, DP HK HP PC xx QCF PP* (HOLD), J.HP, HP xx QCB HP, DP HK HP PC xx QCF PP* (HOLD), J.HP, HP xx QCB PP*, QCB HP*, DP HK* HP PC xx QCF PP* (HOLD), J.HP, HP xx QCB PP*, QCF KK*, J.MP, QCB LP xx LVL 3 HP PC xx QCF PP* (HOLD), J.HP, HP xx QCB PP*, QCF KK*, J.MP xx QCB PP*, LVL 3 HK PC, C.MP xx QCB HP, DP HK HK PC, MP xx QCF HK HK PC (CLOSE), WALK HP xx QCB HP, QCF LK HK PC (FAR), DASH C.LP xx QCF HK B+HK (FORCES STAND) PC, C.MP xx QCB HP, DP HK DI PC, HP xx QCB HP, DP HK DI PC, HP (DELAY) xx QCB PP, J.MP xx QCB P DI PC, HP xx QCB HP*, QCB MP*, DP HK* DI PC, HP xx QCB HP*, QCF LK*, DP LK* (APPROACHING CORNER) DI PC, DASHx2, HP xx QCB PP*, J.MP xx QCB PP*, LVL 2*, DP HK*/LVL 1 (COAST TO COAST) DRIVE RUSH 6:23 [ANY PREVIOUS ENDER] DR F+MP, LK-LK-LK xx QCB P (SAFE JUMP, ONLY WITHOUT STOCKS) DR F+MP, C.MP xx QCB PP, DP HK LP xx DR LP, HP xx [ANY ENDER] [ANY M] xx DR C.MP, HP xx [ANY ENDER] [ANY M OR H] xx DR B+HK, C.MP xx QCB HP, DP HK (FORCES STAND) [ANY M OR H] xx DR HP xx QCF PP (HOLD), HP xx [ANY ENDER] [ANY M OR H] xx DR HP xx QCF PP*(HOLD), J.HK, HP xx [ANY ENDER] [C.MP OR H] xx DR HK, C.MP xx QCB HP, DP HK (MOST DAMAGE) [ANY M OR H] xx DR B+HK, C.MP xx HK, C.MP xx QCB HP, DP HK [C.MP OR H] xx DR HK, C.MP xx DR HK, C.MP xx QCB HP, QCF LK xx LVL 3 HK PC, DR HP xx QCB HP, DP HK DI PC, DR HP xx QCF PP (HOLD), HP xx QCB HP, QCF LK DI PC, DR HP xx QCF PP*(HOLD), J.HK, HP xx QCB HP*, QCB MP*, DP HK* JUMP INS 9:12 J.LK, LK-LK-LK xx QCB P J.MK, C.MP, C.LP xx QCF LK J.HK, HP xx QCB HP, QCF LK/DP HK J.HK, HP xx QCB PP, QCF MK/DP HK/LVL 1 J.HK, HP xx QCB HP, QCF LK xx LVL 3 J.HK, HP xx DR HP xx QCF PP (HOLD), HP xx DR HK, C.MP xx QCB HP, QCF LK xx LVL 3 AIR TO AIR 10:10 J.MP xx QCB P J.MP, DP HK J.MP xx QCB PP xx LVL 2 J.MP xx QCB PP*, LVL 1/2 J.MP xx QCB PP*, QCF MK xx LVL 3 J.MP xx QCB PP*, QCF LK*, DP HK/LVL 1 (APPROACHING CORNER) J.MP xx QCB PP*, LVL 2*, DP HK/LVL 1 (APPROACHING CORNER) J.MP xx QCB PP*, QCF KK*, J.MP, LVL 2*, DP HK (COAST TO COAST) CORNER 12:00 B+HK-HK, DP MK/LVL 1 C.HP PC, B+HK-HK, DP MK/LVL 1 HP xx QCB HP*, QCF KK, J.MP (LATE), QCB LP, LVL 1 HP xx QCB HP*, QCF KK*, J.MP (LATE), QCB LP*, DP HK* HP xx QCB HP*, QCF MP*, QCF LK xx LVL 3 HP PC xx QCF PP (HOLD), B+HK-HK, DP MK/LVL 1 HP PC xx QCF PP*(HOLD), J.HP, HP xx QCB HP, DP HK/LVL 1 HP PC xx QCF PP*(HOLD), J.HP, HP xx QCB HP*, QCF LK*, DP LK* HP PC xx QCF PP*(HOLD), J.HP, HP xx QCB PP*, QCF KK*, J.MP xx QCB PP*, LVL 3 HP PC xx QCF PP (HOLD)-F+P, QCB LP, J.MP xx QCB P HP PC xx QCF PP (HOLD)-F+P, QCB LP, QCB LP, LVL 1 HP PC xx QCF PP*(HOLD)-F+P, QCB LP*, QCF HK*, LVL 1 HP PC xx QCF PP*(HOLD)-F+P, QCB LP*, J.MP xx QCB PP*, LVL 2*, LVL 1 Twitch / vesperarcade Retro https://youtube.com/LetsPlayVa/videos Twitter / vesperarcade Discord / discord #StreetFighter6 #SF6 #StreetFighter #Mai