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Welcome to our step-by-step tutorial on creating your very first 3D game using the powerful Godot Engine and GDScript! In this video, we'll guide you through the process of building a fun and engaging game where you control a 3D cube, dodge obstacles, switch scenes, add stunning particle effects, and enhance the gameplay with immersive sound effects. 🔶 What You'll Learn: Getting Started: We'll start with the basics of setting up your Godot project and introduce you to the user-friendly interface. Creating the Player Cube: You'll learn how to design and control a 3D cube that serves as your game's main character. Obstacle Generation: We'll delve into obstacle creation and movement, making your game dynamic and exciting. Switching Scenes: Master the art of transitioning between different game scenes, such as menus, levels, and game over screens. Particle Effects: We'll explore how to use Godot's built-in particle system to add visual flair to your game, enhancing the gaming experience. Sound Effects: Discover how to implement sounds for various in-game events, creating an immersive atmosphere. By the end of this tutorial, you'll have the skills to create your very own 3D game and embark on your game development journey with Godot Engine. Whether you're a beginner or an experienced developer looking to explore 3D game development with GDScript, this tutorial is perfect for you. Don't forget to like and subscribe if you find this tutorial helpful, and hit that notification bell to stay updated on more exciting Godot and game development tutorials. Let's dive into the world of 3D game development together! 💡🕹️🎮 #GodotEngine #GDScript #GameDevelopment #3DGame #Tutorial #IndieGameDev Table of contents: 00:00:00 - Intro 00:01:22 - Project setup 00:11:00 - Scenes, Nodes Viewport manipualtion 00:27:39 - Floor and light 00:41:21 - GDScript basics 01:16:38 - Player movement 01:29:41 - Signals and jumping 01:49:17 - Camera synchronization 01:55:39 - Obstacle 02:11:59 - Obstacle improvements 02:25:10 - Finish line 02:40:34 - UI Basics 02:55:00 - Persisted data and scene switching Code can be found here: https://github.com/wojciech-bilicki/F... -------------------------------------------- You can find me here: / wojciech_bilick / wojciech.bilicki https://github.com/wojciech-bilicki