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Waddle Knight 2 is a Kirby boss rush fangame by WaddleDev with notable influence from Hollow Knight and Cuphead where you rough up a bunch of bosses from Kirby games. The demo has 30 bosses (with a good number more intended for the full game) so here's beating some more bosses without taking damage. These seem more semi-early to mid-point bosses and with full upgrades they're not that difficult to beat. Some bosses require certain upgrades to feasibly defeat, especially shade dash and glide (but double jump helps a lot), which unlock after defeating certain bosses. There's some ranged abilities and companions have moves too but I opted for the one that boosted spear range and damage. Each boss has a bronze medal for defeating it, a silver medal for beating it within a set amount of time, and a gold medal for defeating it while only getting hit a set amount of times (most being 3-5 hits and without any healing you'll die in 8 hits). A blue medal denotes an unlockable ability. Given the sheer number of bosses, the likelihood some will be tweaked between now and the full game, and that there are a number of much harder ones I don't know how much more I'll focus this but it does appear to be a good challenge, especially with the later bosses. Waddle Knight has 12(?) bosses as a complete game that I intend to tackle at some point. There is a curious situation with Masked Dedede where he uses his hammer flamethrower or missiles and being close (but not close enough to ordinarily take contact damage) will look like you do take damage but no actual damage occurs. I'm not sure if that's a glitch but the range at which this occurs does seem to be one. Masked Dedede is a bit annoying as if he does his spin move and you're next to him you might take damage without being able to react. 0:00 Dark Nebula 2:17 Wham Bam Rock 3:50 Kracko EX 5:38 Fire Dyna Blade 8:28 Masked Dedede You can download Waddle Knight 2 Demo at https://waddledev.itch.io/waddle-knig... My Social Media Stuff: / discord / crankytemplar