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Tonight’s property: Episode #22 – “Dark Interior with Distinct Chambers”, a deceptively high-value Inferno offering better known as the House of Pain (no, not that House of Pain… probably). This one is moody, maze-adjacent, and aggressively compartmentalized — a layout built around shadowy corridors, chamber-to-chamber progression, and plenty of “wait… was this a door?” moments. It starts hot (as usual), and it never really stops reminding you that this is a house in name only. What begins as a straightforward tour quickly reveals itself to be more like a compound: multiple wings, strange thresholds, traps, crushers, keys, and enough side rooms to turn any showing into an endurance event. As always, we’re doing it the This Old Doom way: Pistol start Ultra-Violence 100% kills / items / secrets Every pickup and cleanup job feeding the live market value tracker This episode is all about methodical clearing, keeping your bearings, and resisting the urge to sprint blindly into the next chamber like you own the place (you don’t — not yet). The result? A tour that’s longer than planned… but ends in a valuation that makes the pain almost feel worth it. See you tomorrow for the next listing—because apparently we’re doing this forever. #JohnWyattEdgar #JWEPlays #ThisOldDoom #DOOM #ClassicDOOM #RetroGaming #FPSHistory #LevelDesign #GameDesign #GamingWalkthrough #Completionist #UltraViolence #PCGaming #OldGames #VideoGameArchitecture #DoomMapping #GZDoom #SinglePlayerGaming #GamingSeries #RetroFPS #E3M4 #HouseOfPain #Inferno #DarkInteriorWithDistinctChambers