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This is my first game written in 6502 assembly on a C64 for the C64. GitHub repo with the source code: https://github.com/MyDeveloperThought... Full Playlist: • Copycat - First game in 6502 assembly lang... I'm still a beginner of machine language for the c64 and have lots to learn, but I'm pretty happy with the knowledge gained since I picked this hobby up in early June 2023. Video Timeline 0:00 Introduction 0:10 SpeedScripting a project plan 3:15 Create copy of Turbo Macro Pro ( • Turbo Macro Pro v1.2 - Getting up and runn... ) 5:15 1st Code: Delay Routine 14:30 2nd Code: Common Macros 20:33 Copying a monitor to the project disk 21:35 Testing macros with the monitor 23:26 Updating Notes 24:10 3rd Code: Sound 39:07 Updating Notes 39:51 4th Code: Random Numbers 44:04 5th Code: Game State Logic 53:55 6th Code: The core game loop 1:01:53 Updating Notes Software Used VICE Emulator on Windows - Stock Commodore 64 with 2 1541 disk drives (No REUs, No Fast loaders etc...Just a plain boring C64) https://vice-emu.sourceforge.io/ Turbo Macro Pro 1.2 https://style64.org/release/turbo-mac... SpeedScript 3.2 to keep track of my notes (COMPUTE!'s GAZETTE May 1987) 64Mon (ML Monitor) from the Commodore Macro Assembler Development System 1541 Test Disk to copy the monitor to my project disk My Self-Imposed Rules: Writing code for the c64 using only hardware and software (sort of) that would have been available "to me" on the C64 in the mid to late 1980s. Back then, I had a C64, 4 disk drives (1541,1571, 2x 1581s), and an Aprotek Minimodem-C24 (2400bps) (I ran a BBS for a few years) before I moved on to the PC platform around 1990. I did have an Epyx Fastload cartridge, but that was about it (I never had (or known of its existence) Jiffy DOS)