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We are approaching the end. I can actually count how many worlds there are. 42. 6 more worlds left. I've never thought I would actually finish this. So then why did I even start it? I guess the hope of me just actually finishing it for no reason wasn't in vain. Anyways. The gimmick is that the regular launchers can be diagonal. Yeah that's it really. For the octo-launchers it was justifiable; it was the first instance of diagonal movement AND since you couldn't stop them, there was a lot of playing around with the direction and rebound. These regular launchers however, send you much slower (can be seen in 36-9) with the only upside being that they can be manually stopped (which doesn't matter in most stages since you usually just rebound off a wall [Which, by the way, because they send you much slower, the rebound is much smaller and much less fun]) Notable Stages: 361-363: Introduction stages, since we are already in world 36, they actually have a challenge. Also, the downwards launcher is super useless without a portal for cool direction stuff. 36-5: Doesn't even use the diagonal or downwards launchers. Its just some timing with the warper. 36-9: As spoken of earlier, showcases the (lamer) rebound of the diagonal launchers. Make sure to activate the falling block to rebound in the part below. 36-12: Interesting yet somewhat broken puzzle. It's hard to explain, but more so because I just solved it in an easier way. If you don't think it's easier, then let me remind you we are in world 36 and you should be able to do all of that already. (unless you're a big noob) 36-13: Actually interesting order of operations. 8 launchers shooting you to different sides of the screen, and you need to hit the switches in order to make your way to other switches to get the powerbox for the star above. 36-14: Pull the portal so that the falling block can fall on top of the quad-launcher to be pulled into the star activator. Use the launcher to go back where the falling block is with the help of the JR, and remember to pick up the warp. Once you pull the falling block atop the activator, you just need to not choke on the last part. 35-15: Showcase on how the downwards launchers can be used as a one-way as well as a reaction time test. Pickup the stars without breaking the blocks holding back the lasers. The rest needs no explanation. Everything after is uninteresting to me... Pandora is another replacement gimmick. Before the update, it used to have... I honestly don't even know how to call them. These Pandora blocks were ones with... Let's call it a tongue. And the more you bounce on them, the longer they reach like an on-demand blue laser. And they could push (not pull) blocks. But only 1 at a 2, with 2 they got stuck. They were only used in the world, and I assumed they were changed because of how damn complicated it was to make puzzles with them. I made a couple of them, though, and the block is still in the code; If you use the map editor and visit levels made before the change, though the puzzles I made with them were broken because of the Black Hole enemy replacement since they used both. Music Used: Getsix - Valhalla