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Combining vertex buffers is easy, but how can you combine different vertex buffers that use different textures? Here's how! This optimization is a lot more work than most of the other ones I've covered, and it's not something that will be applicable to every game. Only do this if you've already made use of the other optimizations, and make sure to test your game to make sure it actually speeds things up. Here's the repository where I'll be putting the demo code: https://github.com/DragoniteSpam-Game... The original combining meshes video: • Combining (Batching) 3D Objects - Optimizi... Sprite atlasing in GameMaker: • Sprite Atlasing in GameMaker Recycling matrices: • New Matrix Optimizations in GameMaker sphere_is_visible: • Visibility Culling - 3D Optimizations in G... How many trees are in Skyrim? • How Many Trees Are There in Skyrim? 3D optimization playlist: • 3D Optimization in GameMaker The tree model: https://opengameart.org/content/old-o... 0:00 Introduction 0:48 Why it took me five years to make this video 6:06 Combining the trees the old way 9:59 Sprite atlasing 16:12 Modifying our combine code to use the sprite atlas 23:40 This system has some shortcomings 25:26 How does this compare to boring old visibility culling (in this example)? 28:41 Combining permutations of individual trees 38:24 The end #gamemaker3d #GameMaker3DOptimization - - - - I've now made that Patreon: / wizardragon That promised social media link spam. / dragonitespam Transition / idle music is by my old friend Kamex: / greatgabite Rate, comment, subscribe, watch more, enjoy!