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Today I walk you through how to add an OVR Player Controller while using the Oculus Interaction SDK, I also show you a Player Controller prefab which contains all the functionality to perform the following actions: Hand grab interactor, hand poke interactor, and hand ray interactor Hand pose index finger forward allows you to move player controller forward with hand tracking. Hand pose thumb finger towards face allows you to move player controller backward with hand tracking. Hand pose thumbs up with palm up allows you to do left rotation. Hand pose thumbs up with palm down allows you to do right rotation. Player controller continuous movement, snap rotation, and continuous rotation works with controllers. Locomotion menu can be turn on and off by using left hand with fingers up and palm facing you. 📌 Download the Meta Interaction SDK Demos repo from: https://github.com/dilmerv/MetaIntera... 📌 Get started with Meta Interaction SDK Documentation at: https://developer.oculus.com/document... 📌 Support me by Subscribing to avoid missing future videos! / dilmerv 📌 Support me in Patreon so I can keep doing stuff like this for free! / dilmerv 📌 Get XR & game development tips from me in Twitter / dilmerv 🥽 Learn & Get my XR Training from: https://www.learnxr.io 👉 My Blog / 🔥 Newsletter (Subscribe to get up to date XR news) https://blog.learnxr.io #Metaverse #VR #VRDev #Unity