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ElGato rec. No battle chatter/commentary. The SSGL Team assembles to play test the Local Multiplayer mode of Gear Club Unlimited 2: Definitive Edition, formerly exclusive to the Nintendo Switch. Vid timeline: (0:00) Intro. (3:04) 1st Practice race. (8:24) 2nd Practice race. We play as Class A cars: Player 1: BMW Z4 Roadster. Controls: Semi-Pro. Rumble: On. Wheel Accessory: Off. Transmission: Manual. Player 2: Ford Mustang GT Police. Controls: Semi-Pro. Rumble: On. Wheel Accessory: Off. Transmission: Auto. Player 3: Alpha Romeo Giulietta III QV Squadra Corse. Controls: Semi-Pro. Rumble: On. Wheel Accessory: Off. Transmission: Auto. Player 4: Nissan 370Z. Controls: Semi-Pro. Rumble: On. Wheel Accessory: Off. Transmission: Auto. Described as an Arcade/Sim, this game features more traditional driving than say, Asphalt 9: Legends. Both games lack CPU Player support. So to really get a kick out of things in their Local Multiplayer mode, all 4 players are advised. Fortunately, this game features a selection of cars to choose from, with their respective stats separate from whatever might be going on in the Single Player Campaign. Both of these being issues with Asphalt 9: Legends. Surprisingly, the tracks in Gear Club Unlimited 2: Definitive Edition don't features loops. To compensate, we decided to make use of the Replay Race option. I when for manual controls, so I needed to keep an eye on the ball here. But other than the normal controls, there's a Hand Brake option on can use to negotiate tight turns. Although it's tricky to use. Choosing Semi-Pro gives out some driving assist, between that is the Amateur and Pro options. To feel comfortable with the latter, one would need quite a bit of practice beforehand. Key tags: #GearClubUnlimited2 #SplitScreen #RacingGame #RatedE You can access our social sites by clicking here (Channel's About tab): / @ssglgamesvlogs