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To celebrate one year since I began posting on the channel, I decided to revisit the first builds I created on here. Last week I posted Alistair’s new guide, and this week it’s Morrigan’s turn for a revamped build guide! Morrigan is my favorite video game character, so I really wanted to get a better version of her guide out there. Links to the mods I recommend, some extra notes, and timestamps can be found below. Hope you enjoy! Join this channel as a member to support me and get access to perks: / @btiermutineer Mods I mention: Respecification DAO (respecialization mod): https://www.nexusmods.com/dragonage/m... Dain’s Fixes: https://www.nexusmods.com/dragonage/m... More Detailed Tooltips (for use in combination with Dain’s Fixes): https://www.nexusmods.com/dragonage/m... Herbalism recipes (DA wiki): https://dragonage.fandom.com/wiki/Her... A few notes on gear: Forgot to mention a few things. There’s a staff called Final Reason that’s tier 6, has physical basic attacks, and grants +3 damage, +10 spellpower, and +15% damage. It’s normally only available for the collector’s edition, but you can get this from the DA wiki on the Downloadable content page: https://dragonage.fandom.com/wiki/Cat... (can't link directly to the DLC page since it has some parentheses in the link and YT doesn't like that) Just look for the “DAO_PRC_PROMO_C2” file, download it, and install the dazip file with the DAUpdater.exe file in the “bin_ship” folder in your installation directory. The Final Reason staff will be available to purchase from Bodahn in the party camp for 6 gold 37 silver and 50 copper. It has the highest spellpower bonus out of all staves, it also has a damage bonus which means its basic attacks will do more damage, and the fire damage bonus is amazing when fighting darkspawn and undead. Also related to staves, DO NOT use nature-attack staves. Many enemies are completely immune to nature damage, and plenty of others are fairly resistant to nature as well. This means that if you use a staff that has nature damage basic attacks, they will be mostly useless. Just use the staves I mentioned, or if you want something more basic, an Enchanter’s Staff works, too. Timestamps: 00:00 Intro 00:44 Mods 02:10 Starting Skills 03:01 Starting Abilities 07:02 Starting Gear 07:48 Recommended Attributes 08:31 Recommended Skills 10:08 Recommended Abilities 18:00 Extra Spells 19:27 Specializations 21:05 Gear – Staves 23:29 Armor 27:56 Accessories 32:35 Tactics 38:43 Party Composition 40:11 Conclusion