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Game Info --------------------------------------------------- Developer: CrossTechnics Publisher: Kingsoft Year of Release: 1992 Plot/Instructions (Translated) --------------------------------------------------- In the game you can pick up some items including: Floppy disks and gold bars to extend time Bombs that give a bonus at the end of the level (If the time is up you shouldn't collect more as they will explode when touched.) Hourglasses that extend time Shoes that allow higher jumps Weapons to increase shooting power Extra lives (labelled "1UP") Smart bombs that eliminate all enemies on the screen Game Review & Impressions --------------------------------------------------- I'd never heard of Paramax, but comments on Lemon Amiga suggested it was an overlooked platform/shooter which, at least at first glance, looked similar to Turrican and Jim Power. Given that the instruction manual and reviews listed over on Hall of Light are all German, I suspect this didn't get a wide distribution, and I don't think this ever came out officially in the UK. The gameplay, such that it is, is passable run-and-gun platformer with some decent graphics and a couple of cool tunes, but there's precious little content on offer to warrant a full-price release. It's only in the third and final level you encounter any of the game's extra weapons, or get the impression that the developers had tried to construct a proper level. The first two have very little content of structure, other than some enemies to shoot. Even the manual seems to lack any kind of story or plot, simply explaining some of the mechanics. Paramax feels like a Public Domain game which got a bit of extra polish, slapped on a disk and shipped to retail. It's not terrible, and shows some promise, but it's simply too under-developed compared to its contemporaries. Chapters --------------------------------------------------- TBC