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Welcome back to This Old Doom, where even the most intimidating structures get a fair shake on the open market. In this episode, we tour a truly monumental property defined by symmetry, scale, and a tightly focused design philosophy. Built more as a statement than a sprawl, this space prioritizes impact over excess—featuring bold architectural choices, dramatic sightlines, and a layout that feels intentionally minimal despite its size. Using a custom point-based mod, every item collected and every hazard cleared contributes to the evolving market value of the listing. Starting from a clean pistol start, the walkthrough examines how well a streamlined, purpose-built structure translates into real-world value—and where traditional valuation methods start to break down. As always, there’s no god mode, no speedrunning, and no shortcuts—just a careful assessment of whether monumentality alone can justify a price tag. Is this a landmark property… or an architectural curiosity? Does focused design elevate value—or limit it? The numbers will decide. Next episode: a very special tour still remains. #JohnWyattEdgar #JWEPlays #ThisOldDoom #DOOM #ClassicDOOM #RetroGaming #FPSHistory #LevelDesign #GameDesign #GamingWalkthrough #Completionist #UltraViolence #PCGaming #OldGames #VideoGameArchitecture #DoomMapping #GZDoom #SinglePlayerGaming #GamingSeries #RetroFPS #E1M8 #PhobosAnomaly #KneeDeepInTheDead #MonumentalSpaceWithFocusedDesign