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Here, I will show how to use a code generator to modify when cities are allowed to produce units (or improvements or wonders). Questions and comments are more likely to be seen and responded to in the Civfanatics forums (my name there is Prof. Garfield), and, in particular, in this thread: https://forums.civfanatics.com/thread... The Lua Scenario Template which I use to convert this scenario to use Lua Events can be found here: https://github.com/ProfGarfield/LuaTe... The Scenario I worked with (Age of Imperialism 1870 v3) is here: https://forums.civfanatics.com/resour... 0:00:00 Add the Lua Template to the Scenario 0:03:32 Build object.lua and object.js files 0:15:32 Only Build Unit in Specified Cities 0:21:22 Defining a List Outside of a Build Condition 0:25:15 Only Build Unit in Cities All Specified Improvements 0:29:48 Unit Needs Some of the Specified Improvements 0:32:40 Editing, Deleting and Creating Lists in Code Generator 0:37:09 Tribe Must Control A Wonder to Build Unit 0:39:49 Multiple Valid Build Conditions (incl. Ignore Default Conditions) 0:44:30 Different Conditions for AI Controlled Tribes 0:47:44 Limited Construction (incl. Multiple Units Same Limit) 1:00:13 Special Conditions for a Tribe (incl. Same Conditions for an Entire List) 1:03:36 Testing Specifics of Dreadnought Limited Construction 1:09:26 Shared Limits with Different Costs for Each Unit 1:16:38 Can Only Build Unit in City if Another Specified Unit Can be Built There 1:23:28 Unit Can Only be Built Where Other Units Can't 1:26:05 Interaction with Limited Construction and Forbidden Alternate Production 1:30:25 Conclusion