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Sul sul Simmers, this video is an updated and improved version of my "How to make CAS CC" video from 2022. Here I will show you all the steps you need to create a so called "frankenmesh" for your The Sims 4 game. Note that all the steps in this video are shown in perfect order. In reality, nobody goes through the steps in exactly the same way and then achieves a perfect result. So make sure that you test your asset before creating all textures and LODs. Good luck and have fun! If you need help, join my Discord server, link at the bottom of the description (: All the tools you need: https://powluna.com/software/ In this video we use: Blender version: 4.2.1 Sims 4 Studio version: 3.2.2.7 00:00 Intro 01:00 Software 01:36 Downloading & Installing Sims 4 Studio 01:56 Downloading & Installing Blender 4.2 02:10 Downloading & Installing GIMP 02:20 Introducing Sims 4 Studio 03:03 S4S | Gathering assets to work with 04:09 S4S | Textures 05:12 Project Folder 05:34 S4S | Gathering assets to work with 07:10 Introducing Blender 10:17 Blender | Edit mode (Select, Delete, Wireframe) 12:38 Blender | Append second mesh (Proportional Editing, UV overlapping) 18:23 Blender | Join two meshes (Material, Merge) 20:03 Blender | Cleaning up the mesh (UV editing, Merge, Rip) 22:14 Blender | Cut number 22:43 GIMP | Making a texture (Select, Delete, Healing, Smudge) 24:52 Photoshop | Making a texture (but make it easy) 25:15 GIMP & Blender | Preview of the texture 25:43 GIMP | Making color swatches (Layers, Lighting, Fill tool) 28:33 S4S | Introducing the CAS area 29:15 S4S | Creating a package file 30:25 S4S | Importing all our assets 31:17 GIMP | Creating a shadow texture 32:24 S4S | The specular map 32:39 GIMP & Browser | Creating a normal map 35:58 S4S | Vertices & Polygons, LODs 37:02 Blender | Creating LODs 38:20 S4S | Categories (Tags, Allow for random, Gender restrictions) 39:36 S4S | Tuning tab (not covered) 39:47 Sims 4 | Results & Outro Tumblr: / powluna Twitter: / powluna58 Discord: / discord Patreon: / powluna