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250715 Department of Computer Science & Engineering Investigating The Effects of Gamification on the Dual-N-Back Game: A Pilot Study. The dual-n-back task is a cognitive training platform used to improve working memory functioning in individuals. However, users in the past have claimed that the interface is too mundane, creating a worse experience for them, thus discouraging them from training their working memory. Our group took the classic dual-n-back task and added popular game features to increase engagement. This is a great first step forward in providing engaging cognitive training to adults at risk for MCI (mild cognitive impairments) and other neurodegenerative diseases such as Alzheimer's, where training working memory has been shown to be a preventative measure. RESEARCHERS: Neha Sharma, Mission San Jose High School '26; Diigant Srivastava, American High School '26; Shriya Nanjanagud, Notre Dame High School '27 ADVISOR: Jahanikia Lab, Life Sciences, Neuroimaging, Psychology & Bioinformatics KEYWORDS: Dual-N-Back Game | Cognitive Training | Working Memory | Neuroplasticity | Executive Function | Cognitive Enhancement | Brain Training