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Where everything started :') Phantasia is a game that rewards you way more on learning the boss pattern than the hidden mechanics, unlike Graces (which is a refreshing change~) This battle is divided into 2 parts : when there are minions and when there aren't. Sounds obvious at first, but the presence of the minions makes a damn whole difference. The minions by themselves aren't much of a threat. The carcass can paralyze you (instant game over in Phantasia) and.... blow his stomach -_-. The range of that attack is painfully big but thankfully, the enemy has very few HP and should be dead before he even tries to use it. The two Hatamotos are quite annoying since they have quite a lot of HP and can nullify physical attacks (which led me to many fail attempts). Multiple hits Artes are a must against those enemies. As you may know, characters have different behaviours depending on their position on the battlefield. Characters that are protected by other fighters will likely use spells and rangde artes while the others will go berserk. The formers will also have a longer delay between their attacks so you won't get punished much by them. The RNG has a small impact on that delay. I don't know exactly how it works but I'm making some baby steps towards the truth~ Now you understand how the presence of the minions impacts so much the fight since Volt will completely change his behaviour once you kill all of them. At first he will spam a lot of lasers which you can be dodged by jumping (for instance). During the second phase, he will get a dashing attack which is as easy to escape as the laser. Unfortunately, Volt can't be downed and most of your Artes will let Cless completely open to counter attacks. As I said earlier, enemies which aren't on the frontline will only use ranged attacks and spells. Phantasia was completely developped with that idea in mind and made sure you could interrupt them. As you can see at 0:34, it's possible to throw enemies far away. They will bounce on the casters and interrupt the casting process (normally doing 1 damage in the process lol). Jikuu Souhazan is a double-edged weapon. This Arte has great range, damage output and is just perfect for crowd control. However this Arte is really TP consuming. There is a notable delay between the blade attack and the wave which is always punished by heavy bosses with fast attacks such as Dhaos, Orcrot, Efreet, etc. Thankfully it's very good against Volt because it doesn't push him far enough to be punished by a laser and is fast enough to trigger the wave before Volt's dashing attack. Obviously it doesn't work when you are cornering him so it's important to jump behind Volt a few times to keep him at the center of the battlefield. It's technically possible to do Jump + Base loops against Volt (though it doesn't combo) because of the way characters and monsters detect others. That is to say, Volt can only see Cless if he is in front of him (he is too high while jumping) so when I'm jumping, the "attack activation time" is paused until I come closer to the ground. Just like almost all Tales, dizzy isn't random in Phantasia (it's actually nice to see they tried to improve the formula over time) so it's possible to take advantage and use Artes that should normally be punished by the boss (though I completely failed to do this the second time). While I still don't know the exact formula, it was easy to figure out what comes into play to trigger dizzy~ Overall, a very enjoyable fight to record~