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I've finally released a version of 'microlithic GOAP' that I've implemented. However, this isn't a tutorial on it. It's actually specifically 'not a tutorial' because I don't think the approach works well and I'd recommend not using it. But I think it's useful to see how I set it up and why I don't recommend it. The very cool multi-threaded GOAP implementation by CrashKonjin that I do recommend checking out is over at: https://github.com/crashkonijn/GOAP 🎞️ Chapters 00:00 Introduction 03:20 Overview of the test environment 05:40 The GOAP planner and State 09:20 Planning Algorithm 14:10 The Downsides 18:00 Alternate approaches 19:30 Recapping 📂 Grab the full project ➠ https://github.com/GameDevEducation/A... If you've got questions add a comment below or send them in for the next Q&A video 🤔 Send in your questions ➠ https://forms.gle/ToyvqPaBFvpFLtNbA 📁 The searchable video archive is at ➠ https://www.iainmcmanus.dev/gamedev-e... Looking for other ways to get involved? 🟠 Support the channel on Patreon ➠ / iaintheindie 🟡 Get the code for all the projects on GitHub ➠ https://github.com/orgs/GameDevEducation 🟢 Check out my games on itch.io ➠ http://iaintheindie.itch.io/ 🟣 Follow me on Twitter ➠ / iaintheindie 🎉 Thankyou to all of the Patrons 🎉 ➔ Grant Coble-Neal ➔ John Kenneth Douglas ➔ Kasper Enwall ➔ GnGr ➔ Tylah Heil ➔ James McCarthy ➔ Travis Mosier ➔ Rise Reign ➔ Benjamin Russell ➔ Seriphis ➔ SiliconOrchid ➔ Callan Syratt ➔ Serj Tomas ➔ Nathan Wilson #Unity #Tutorial #GameDev