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At ACM SIGGRAPH 2025, I spoke with Shalini DeMello, Director of Research at NVIDIA, to explore her team’s groundbreaking work on 4D Gaussian Splatting and AI-driven avatars. Shalini leads NVIDIA’s AI-mediated reality and interaction research, focusing on how radiance field methods can power the future of telepresence, simulation, and communication. In this interview, we discuss: 👉 What 4D Gaussian Splatting is and why it matters 👉 QUEEN, NVIDIA’s algorithm for compressing and streaming dynamic 4D splats 👉 GAIA, a generative AI model for highly realistic 3D avatars 👉 How radiance fields enable next-generation video calls, telepresence, and immersive sports 👉 The role of simulation and physical AI in robotics and industrial applications 👉 Challenges and opportunities around compression standards and 3D delivery From VR headsets to 3D displays, Shalini shares why these technologies could redefine how humans connect, communicate, and experience media. QUEEN: https://research.nvidia.com/labs/amri... Dr. Shalini De Mello's Lab: https://research.nvidia.com/labs/amri/ 🎥 Watch the full conversation to learn how NVIDIA Research is shaping the future of dynamic avatars, radiance fields, and 4D Gaussian Splatting. 🔔 Subscribe to RadianceFields.com’s channel for more interviews, research highlights, and insights into the future of 3D imaging. #4DGaussianSplatting #NVIDIA #ShaliniDeMello #RadianceFields #SIGGRAPH2025 #Avatars #Telepresence