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In this Cinema 4D tutorial - which is the first in a two-part series - we take the first step towards building a combination lock, which might be used in a safe. We will build the parts of the lock and make them behave as desired, by using Xpresso. We will also be making use of a couple of nodes that we have never used in a practical example, namely the Collision and Matrix2HPB nodes. My thanks go to the following people, all of whom have been kind enough to buy me a coffee: Matt, Cedric, Uriah, Willy, Vadim, Tim, Simone, Alain, David and Daniil. Your generosity is always, greatly appreciated! If you wish to by me a coffee, you may do so here: https://www.buymeacoffee.com/jfield4 0:00 - Intro. 0:42 - Building the Dial. 3:00 - Creating the Dial Face Texture. 10:51 - Finishing the Dial. 11:33 - Building the Discs. 17:48 - Setting the Discs’ Starting Positions. 22:13 - Colliders and Targets. 27:52 - The Outer Ring and Indicator. 31:00 - Xpresso (Part 1). 43:41 - Xpresso (Part 2). 49:26 - Xpresso (Part 3). 51:36 - Setting Up the User Data. 52:47 - Xpresso (Part 4). 57:07 - A Slight Problem… 58:45 - Final Summation. 59:58 - Coming Up in Part 2… 1:00:37 - Outro.