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"An entire city was wiped off the globe with the use of the satellite weapon, Zero Cannon, during King of Fighters 2000. This incident was reported to be the result of an artificial satellite crashing to earth, and adorned the front pages to various newspapers of countries all over the world. A legion of individuals called for the end to the KOF tournament which always invited some sort of accident, but ironically this fighting tournament with a bad history once again regained considerable popularity. The interest in the tournament rivaled that of the '97 contest, nay, perhaps even exceeded it. But for this tournament carried out on the international stage, an astonishing fact came to light. A team from NESTS has entered the tournament! What are the true objectives of the event's sponsor? There's no guarantee that even with this tournament, tragedy will not repeat itself.... The third title in the King of Fighters: The NESTS Chronicles. At last, this tournament will end it all!" The NESTS cartel decides to host the 2001 KOF tournament so that they can use it as a method to eliminate their enemies and enter their own team into the ranks. In this game, the Striker System has been given another huge overhaul. After assembling your team of four, you can segregate your team which will be the Fighter characters and which will be the Strikers characters for every match. The number of assigned Strikers has a great impact on your Fighter characters' battle strategies, from offense and defense capabilities and the amount of Power Gauge stocks that can be stored at one time. Instead of Strike Bombs, Power Gauge stocks are used to summon Strikers. Your team can consist of 4 Fighters and no Strikers, 3 Fighters and 1 Striker, 2 Fighters and 2 Strikers, or 1 Fighter and 3 Strikers. The number of Fighters on your team is inversely proportional to the maximum amount of stocks you can have at hand. No Strikers can only have 1 stock, while 3 Strikers can store as much as 4 stocks. Furthermore, a 1-Fighter team has higher attack/defense power and recovers more life between matches than a 4-Fighter team. Don't worry, you can reset the order of your team between matches. It's all in strategy! A Striker can be called by pressing both the BC buttons at the same time at the cost of a stock. If you have assigned more than 1 Striker, you can call on the others using the same buttons and a joystick movement relative to the Striker's order of assignment (see above figure for details). You can also cancel special and Slayer Moves into Striker summons, but not DOA Drubbings and throws. Furthermore, you can even call your Strikers in quick succession as long as you hit your opponent when a Striker is still on-screen and watch the mayhem unfold! The newest fighting strategy in The King of Fighters 2001 is the Wire Whip System. Certain characters have Slayer Moves that inflict either of 2 Wire Whip effects: the Critical Wire and the Counter Wire. Upon landing a hit at certain circumstances, such attacks have the main feature of sending the victim flying against the side of the screen and boomerang towards the mercy of his attacker, enabling him to finish the catastrophic combo with another Slayer Move or DOA Drubbing. Slayer Moves that are labeled in italics bear the Critical Wire property. On successful contact, these moves "naturally" rebound your opponent against the wall. Critical Wires also guard crush an opponent who manages to block them, on the specific hit which has the Critical Wire property. Slayer Moves with a star beside it bear the Counter Wire property. As the name implies, these moves will rebound your opponent against the wall only if the specified attack lands on a counter hit. Facebook: / insertcoinarcadeofficial Email: [email protected]