У нас вы можете посмотреть бесплатно Radeon 7000 (Radeon VE) SDR vs GeForce2 MX 200 (both 64 bit SDR) Test In 7 Games (Capture Card) или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Medion ATI Radeon 7000 AGP 64 MB SDR (VC-RDVEDRTV-64M) vs Manli NVIDIA GeForce2 MX 200 32 MB AGP GPU-Z Specs: https://drive.google.com/file/d/1q3Ff... https://drive.google.com/file/d/1BmfJ... https://drive.google.com/file/d/1c7Bh... All Games are in 1024x768 0:00 Intro 0:14 Soldier of Fortune 0:42 Half Life 1:42 Counter Strike 1.6 2:29 Battlefield 1942 3:11 Mafia NoAA 4:00 Need for Speed: Underground 2 4:45 Half Life 2 PC Specs: Motherboard: Asus P5P800-VM CPU: Intel Pentium D 945 3.4 GHz (Dual Core) GPU: Radeon 7000 SDR AGP or GeForce2 MX 200 RAM: 2GB DDR1 Kinston 400MHz (1+1) Windows XP Professional 32 bit SP3 Drivers: Radeon 7000 - Catalyst 6.11 XP GeForce2 MX 200 - 71.89 and 93.71 - only for Battlefield 1942 and GPU-Z Capture Card: HDMI Video Capture - HDMI to USB Together with VGA+Audio to HDMI Convertor Game Settings: Soldier of Fortune ver. 1.07fx86F Dynamic Video Settings Ghoul Light Method: Hardware Specular Lighting: On Detail Texturing: On Detail Texturing Range:2.5 / 15 Texture Mode: Mipped Bilinear Anisotropic Filtering: On Field of View: VERT 78.6 Video System Settings Video Driver: Default OpenGL Full Screen: Yes Bitdepth: Auto (Same as Desktop 32 bit) Alternate Simple Textures: Off Texture Quality: High Skin Texture Quality: High Anisotropic Filtering: 2 / 15 Texture Magnification Filter: None Texture Format: (Default) Translucent Texture Format: (Default) Resolution: 6: 1024 x 768 (4:3 1.333) Half Life Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Color Quality: Highest (32 bit) Counter Strike 1.6 Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Battlefield 1942 Video Performance: High Display Mode: 1024x768 32bit Graphics Quality: High Effects Quality: High Environment Mapping: Yes Lightmaps: Yes Shadows: Yes Texture Quality: 80% View Distance: 100% Alternative Spawn Interface: No Number of Bots: 50% (For purpose of benchmark) CPU-Time Given to AI: 10% (For purpose of benchmark) Mafia NOAA Resolution: 1024x768 Anti-Aliasing: NO AA Triple Buffering: No V Sync: No Frequency: Default Color depth: 32 bit Texture Quality: Truecolor: NO (Important for GPUs with only 32 MB VRAM) Low resolution: No Compressed: No Shadow quality Truecolor: Yes Only software mixing: Off Turn off EAX: Yes Hardware transformations and lighting: yes Multi-pass rendering : No Cut: No W Buffer: Yes Level of Detail: Highest Visibility (Draw Distance): Highest Blood: Lowest Game effects: High Sounds: High Shadows: Highest Particle effects : High Need for Speed Underground 2 Resolution: 1024x768 Level of Detail 25% Car Reflection Update Rate: Lowest Car Reflection Detail: Low Car Shadow Neon: Highest Car Headlight: Off Car Geometry Detail: Low Crowds: Off World Detail: 33% Road Reflection Detail: Lowest Light Trails: Off Light Glow: On Particle System: Off Motion Blur: Off Fog: Off Depth of Field: Off Full Screen Anti aliasing: Lowest Tinting: On Horizon Fog: Off Overbright: Off Enhanced Contrast: Off Rain Splatter: Off Texture Filtering: Lowest Vsync: Off Half Life 2 Low (for MX and older cards) Resolution: 1024x768 Model Details: High Texture Details: High Shader Details: High Water Details: Simple Reflections Shadows Details: Low Game UI Color Correct: Off Anti Aliasing: None Filtering Mode: Bilinear Vsync: Off Game UI hdr Level 0 Hardware DirectX: 7.0 Software DirectX: 9.0