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#soulstonesurvivors #hordesurvivor I didnt think I will be able to find better build for this one, since old one already was pushing O13 (it hasnt been nerfed, so you can still use it). I was actually able to make few builds for Demon Hunter that can push O13, however addition of legendary weapon and all the buffs to DoTs allowed me to make the fastest build in Void Fields I created so far - Poison Demon Hunter. The build uses similar mechanic to my Doom Sentinel build, its just much better version of it (however it lacks the instant execution of Doom) Skills: Its important to have 2 Projectile Skills and 1 Blast Skill before lvl 25 Oblivion Arrow - First Projectile skill with very low CD we are using for Skill Chains. Source of Fragility to increase our damage. Also provides Crit Damage from Apptitude. Spread Shot - Second Projectile skill with very low CD we are using for Skill Chains. Also source of Dazed to increase our Crit Chance and another source of Apptitude for more Crit Damage. Explosive Trap - Source of Disoriented to increase our Crit Damage further. First Bomb Skill Surprise Gift - Source of Weakness to increase damage of Poison. Second Bomb Skill for Group Passives Napalm Blast - Source of Shattered to increase our damage further. Also our main generator of Poison thanks to leaving lasting burning ground and being triggered by Chains. Bloodlust - Provides a lot of extra Cast Frequency (which reduces our Projectile skills to lowest CD possible) and Movement Speed to offset Leviathan penalty Skill Passives: We mostly care about Multicast to Napalm Blast so we can apply more Poison. Damage to it is also nice, since it increases damage of Poison applied by it. Potency/Damage to Bloodlust is also very good. The rest of the skills will mostly get extra stats from Group Passives,so upgrades for them can be ignored (unless you find blue tier passive and other 2 options are useless) Stats passives: Offense: Priority is Cast Frequency, then Crit Chance, Crit Damage, Damage and AoE. Multicast is banished Defense - Prioritize HP untill you reach 500 to unlock full boost from rune. After that take Armor/Block/HP whenever there is nothing better available Take Movement Speed untill you feel fast enough to easily dodge stuff Other passives: This build is made around using Skill Chains. Projectile to Blast is our main focus, Projectile to Bomb is also decent. Bombs to X Chains are only taken "because we can". Poison Damage is also very important to scale damage from Bleed to Poison synergy (Poison on Hit/Crit passives are also good). Take both White and Green tier of Bleed and Disarray for synergies, ignore them after (also thake On Crit passive for both of them once) For Ascension pasives we take all Green and Blue tier passives Synergies: Bleed to Poison is our main Synergy and only one left not banished Banish list: Banish Multicast Banish Multicast to Oblivion Arrow Banish Multicast to Spread Shot Banish Multicast to Surprise Gift Banish Multicast to Explosive Trap Banish Projectile to Chaos Chains Banish Bomb to Chaos Chains Banish Poison to Doom synergy Banish Disarray to Bleed synergy after taking it once Banish Apptitude to Prowess synergy after taking it 5 times (this is enough to reach sof cap of 800 stacks) List of Curses: So why 40 Curse Intensity instead 64? Because going past that gives no extra reward, just extra challenge. So to maximize reward, pick Scorching Valley map and those curses: Level I: Lifeless Void, Reckless Goblins, Captains of the Void, Revenge of the Void Level II: Reckless Goblins, Clone Army, Unholy Reinforcements Level III: Clone Army, Unholy Reinforcements, House of Lords, Council of Lords Level IV: Clone Army, House of Lords, Council of Lords Level V: Clone Army, Unholy Reinforcements, House of Lords, Council of Lords Level VI: Lifeless Void, Unholy Reinforcement, Revenge of the Void, Void Presence Level VII: Clone Army, Unholy Reinforcements, Ethereal Lords Runes: Minor - Pick two of the following, depending what you want to farm (Material Harvest - materials, Efficient Extraction - Void Essences (boss parts), Ardous Training - Prestige). For 3rd rune pick Endless Refill Major - Synergetic, Divine Legacy, Elemental Flow, Extended Magazines Synergetic gives us higher chance to find Synergy and increase its trigger chance, while Divine Legacy provides us three useful Legendary passives every 25 lvls. Elemental Flow is highest damage multiplier for DoTs. Extended Magazine is good option for the 1 point rune, since we cast insane amount of times, which means a lot of Ammunition generated. Divine Legacy: Early on keep all rerolls and locks for it. Keep rerolls to reroll untill you find Projectile to Blast Skill Chain, this is what you want to take every time. Use locks to take other two Legendary passives you get along with it, so you will need 3 locks per 25lvls (no matter what is it, it will be decent, because we banish all bad Legendary options)