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Not a hard map but there's a horrendous bug in the penultimate encounter that makes it super tedious here's everything I know, purely from my experience in absolute difficulty. (As of writing; of course I'm sure they'll fix the issue) • HELBRUTE + BUGGED VALTUS (SPACE MARINE 2: ... Worst case scenario. Reaching the barrier encounter with ZERO terminus tier enemies killed will usually spawn a helbrute. If you kill this helbrute it's entirely possible a second will spawn in the exact same place as soon as you try to continue. Even if you ignore the 'snipers' that stun the dreadnought, there seems to be a separate timer that will make Valtus begin attacking the barrier again, even if you don't intervene. It's possible to still softlock here even after killing both; as every single large enemy, or perhaps even every single enemy altogether, must be clear from the arena by the time, or shortly after the barrier is broken, or the dreadnought will port in and attempt to kill any stragglers. If he ports in it breaks his AI and you'll get the bug (softlock). Bad but largely doable scenario. Reaching the barrier with ONE terminus enemy defeated usually spawns a helbrute. Beating the helbrute and 'snipers' here will end the encounter, if you manage to kill everything before he ports, and nothing else spawns, you can proceed as normal. Best case scenario. With TWO terminus enemies beaten by the barrier encounter you don't risk seeing a helbrute and can just do the encounter as intended, providing everything is dead before Valtus finishes destroying the barrier and gets the urge to teleport. Helbrute - 8:41 Barrier Encounter - 16:00 #spacemarine2 #gaming