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The video was created using the old version of NAG ®ALL Basic V.1.1 Enter NAG ALL Pro world from the following link 🆕 Buy NAG ®ALL Pro software now! ᐅ https://nag-all.com/ 🆓 Download 100% free NAG ®ALL guide booklet ᐅ https://bit.ly/3Sq8vCY ⏱️ TIMECODES 0:00 Intro 0:38 3D Library Contents Overview 1:13 3D Library Deep Classification of Files Possibilities 4:14 Installation NAG ALL 5:25 Running NAG ALL 6:26 3D Library Organization after Running NAG ALL 8:28 Outro 💬 TRANSCRIPT • Hi, 3D artist! • In this video tutorial, we will show you how you can easily organize your scattered data files, in the form of: 3ds Max file, beside its related preview image. • Let’s kick-start with a simple fifty 3D models library, which contains high level of files possibilities. • As shown in the windows canvas, the 3D library is composed of compressed files and uncompressed folders. Let's check the contents of some of the uncompressed folders. • However, the compressed files are varying in three different extensions of: RAR, Seven Z, and ZIP. • Do you think those are all the problems that we have? Let’s check first the various possibilities of the files to have a deeper look. • In this canvas, we have classified the files possibilities into two main folders. First, the uncompressed files are those files that were previously extracted by the user. The compressed files could be classified into damaged and healthy files. • The damaged files are those files that were not completely downloaded and included extraction errors. Additionally, they may contain other compressed corrupted files. They should be sorted then deleted. • However, the healthy files are those ones who have no extraction errors. They may have different possibilities. • First, there is a simple structure type of compressed files, which has a straightforward path towards the 3ds Max file, and its related textures, and other extensions. • However, the complicated structure of compressed files involves long paths to find the 3ds Max file or its related data. Moreover, it may contain another compressed file with additional long path. • You may have another third type of compressed files that are a little bit tricky. It’s the duplicated file name type for different compression extensions. • For example, those files have two versions of compression with the same name of the original file. The problem is that: each file has a diverse set of data, but with the same file name, and the same preview image as well. • The fourth type includes the case that, when there are multiple 3ds Max files with same name, but with different information of 3ds Max version. • Last but not least, the fifth type is quite similar to the previously mentioned one, but in this case the 3ds Max file’s names contain its render engine version information. • So, how we can easily classify all those possibilities in an organized manner? It becomes more complicated now. Right? • So, it’s the time to go back to our chaotic 3D library, to see what NAG ALL can do. • First, let’s run NAG ALL using the start shortcut icon. Then, you should enter your serial number to activate your license. Lastly, you have to define your 3D library path. • After you have finished those two steps, press enter, and enjoy your juice time. • As shown in the canvas, NAG ALL starts automatically to operate on uncompressed folders and the compressed ones, respectively. It renames everything in the 3D library folder with the original name of the compressed file, or the uncompressed folder, to match the preview image name. Additionally, it can extract the information of the render engine's version as well. Then, it creates four main folders to organize the files’ data. • The first folder is the SOURCES folder. It includes a copied version of all the original 3D library data, which is sorted into three main sub-folders; The Damaged sub-folder contains a copy of all corrupted files or folders that include extraction errors. The Healthy sub-folder contains a copy of all healthy files or folders that NAG ALL has successfully performed over them. The Previews subfolder which includes a copied version of the original preview images before renaming. • The second folder is the EXTENSIONS folder. It includes renamed files of any other extensions than dot MAX or image-based extensions. • The third folder is the TEXTURES folder. It includes the original file textures. • The last folder is the TRASH folder. It includes any other useless files that were found during data organization, like system files, or so. They are collected to be ready for deletion by the user. • Now you have a clean library interface, with renamed 3ds Max files and its related preview images, ready for manual drag and drop process, or for bridging with assets management plug-ins, such as, Project Manager, Connecter, or Autodesk Assets Library. • See you in the next tutorial. ■ CONTACT US Visit our official website! 🌐 www.nag-all.com