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Quite scattered tbh, and was almost a close finish, but the leader stayed consistent, even with the Bowser Spaces being a chance to drop. At least there was an interesting animation on the podium. :) Note: You will have to pause to see some results, since the AI loves to skip them. Updated from the previous ones, since the codes were updated, so now I don't have to swap to P1 just to skip the dialogue, since there's now an auto-skip text code! Only flaws that remain with the AI of course is since there isn't a human player, they tend to do perfect on some mini-games, since they're coded to hurry up and finish the games, once every player has completed it, most common one is the Bullet bill one. The other one is the Bowser Jr. Minigames, since some they can manage, but there's others they struggle and one example is one that requires both CPUs to press on the jump pads and since the AI doesn't move until at least the other side is on one, they will always fail said mini-game. Other than that though, it's great to see the upgraded codes and because I don't have to swap the CPU to P1, it means the other CPUs are given the Bowser Jr. games, rather than P1's CPU (I always felt that quite biased towards the player). Lastly, the CPUs surprisingly picked the Story Mode bosses in order up until Blooper Beach, where the final one, they picked King Boo and they messed it up since lol. It was so close as well, just 3 more and it was perfect! Ah well, they were all GGs!