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Warriors Orochi Chaos Mode Shingen Takeda SW 8-X, Wei 5-X ----- ABILITIES: Technique Boost Potence Impulse Fortitude Refill Adrenalin WEAPON: Flash Slay Might Brave Bolt Multi Air Agility ----- Shingen uses his C2 and primarily C2-3 for best performance. Everything about his C2 is superior to his C3. The intro is close enough to be equal in terms of overall effectiveness. For the middles sequences, Shingen's C2-2 is superior to C3-2 because he doesn't move as much. This is important for easier C2-3 or C3-3 connection. Lastly, C2-3 is stronger than C3-3, so for maximization, Shingen completely ignores C3. He also can't make use of C1 at all, and C4 has very limited uses. C4 has long recovery and has very weak damage. His C2 has very fast recovery, but we should have to consider everything before his C2-3 as an execution time. He simply needs to waste everything before his C2-3 so all of this should be considered as more of a limitation than a defensive disadvantage. (Limitation would then mean an offensive disadvantage, which is the better way to go). So, if you keep Shingen safe during everything before C2-3, then his C2-3 should rarely be interrupted. There is one case where his C4 can be useful and it is against stronger opponents that can't be defeated in one C2-3. After C2-3 Shingen can sometime chase after and catch up to the officer to quickly follow up with a C4-ex. This combo will take care of Da Ji, but not Orochi. For Orochi and double defense Lu Bu, stick to detached offenses with C2-3 spamming. Since the strategy here is to waste everything before his C2-3, the idea is that he should never be in danger when doing this. The only time he can really be interrupted is during his C2-2, and when this happens, since he's not completely surrounded, we can avoid his counterattack flaws. ----- AUDIO: Samurai Warriors 2 - Kawanakajima Samurai Warriors 2 - Nagashino