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Project Files: / 107367232 . This is the 65th episode of my new tutorial series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture. Today we are going to implement a stealth takedown system or a silent takedown system to takedown enemies in our game. Player will be able to sneak and get behind enemies and takedown them quickly without alerting other enemies. If player make any noise such as footstep sounds when running, enemies will hear that and they will look at the direction of the noise. If the player is detected by the enemy, player will no longer be able to do a silent takedown. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www.unrealengine.com/marketpl... Full Playlist : Action RPG series with gameplay ability system: • Unreal Engine Action RPG with Gameplay Abi... ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! / codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: / @codelikeme Like my facebook page for more content : / gamedevelopersclub Follow me on twitter : / codelikeme2 Follow me on reddit : / codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev