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This workshop demonstrates how to export a Unity3D and Vuforia project for Android mobile devices. It also shows how to augment more than one image target simultaneously as well as how to use custom icons for your app. Update: with the latest version of Android Studio (3.5) and Unity 2018.4 (LTS) or 2019 there is no need anymore to install the Java JDK individually, Unity will access the JDK distributed with Android Studio. Links: • First part of the workshop (creating an AR application with Unity3D and Vuforia): • Augmented Reality with Unity3D and Vuforia • Jackson Pollock, Echo No. 25, 1951 (https://www.moma.org/collection/works...) • Android Studio download: https://developer.android.com/studio • Java JDK download: http://www.oracle.com/technetwork/jav... • Building your Unity game to an Android device for testing https://unity3d.com/learn/tutorials/t... • Exporting Unity3D+Vuforia for iOS devices: • Exporting Unity3D+Vuforia for iOS devices Path for Android SDK - Mac OSX: in Android Studio: Preferences - System Settings - Android SDK - Android SDK location: /Users/yourHomeDirectory/Library/Android/sdk JDK - go to: /Library/Java/JavaVirtualMachines (e.g. for JDK 1.8 the full path is: /Library/Java/JavaVirtualMachines/jdk1.8/Contents/Home) JDK path on the PC - go to: C:\Program Files\Java (e.g. for JDK 1.8 the full path is: C:\Program Files\Java\jdk1.8\bin) 00:00:00 Introduction 00:01:01 Tracking more than one image targets simultaneously 00:02:50 Android build module 00:03:47 Downloading and installing Android Studio 00:04:59 Downloading and installing Android SDK and JDK (no need to install JDK separately anymore, see note above) 00:06:47 Setting paths to Android Studio and JDK in Unity3D, download Android OS version APIs 00:13:33 Android Player settings (using custom icons) 00:17:35 Enabling Developer Mode and USB debugging on Android device 00:20:14 Building and Running the AR app