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In this episode, I overexplain the N64's controller, and I demonstrate how video games have been lying to your eyes for the past 20 years! ===== Corrections ===== 05:37: I say that the controller is moving to the left. This is wrong, it's moving to the right. I added this correction to the subtitles. ===== Project Code ===== Project Repository: https://github.com/buu342/N64-Platform64 Controller Handling: https://github.com/buu342/N64-Platfor... Game Loop: https://github.com/buu342/N64-Platfor... Level System + New Build System: https://github.com/buu342/N64-Platfor... ===== Chapters ===== 00:00 - CRT Troubles 01:03 - A look at the controller hardware 06:52 - Controller Software 12:31 - Game Loops 21:01 - Level System 22:28 - Building Woes ===== Special Thanks To: ===== Donberg Electronics for their amazing supply of flyback transformers: https://www.donberg.ie/ "rhythm thief but its cursed (extended)" used for the chapter cards and other jokes. Video by nahaki: • rhythm thief but its cursed (extended) ControllerTest ROM by Another World was used for visually demonstrating controller calibrations. ROM available from: https://gbatemp.net/download/controll... Stick mechanism gif by ZadocPaet: / how_an_n64_analog_stick_works And as usual, the N64brew server for answering a question or two I had regarding retail games. ===== Tags: ===== N64, Nintendo64, Nintendo 64, Homebrew, Game Development, Development Log, Dev Log, Vlog, Blog, Retro Game Development, Computer Science, Computer Engineering, Low Level Development, Embedded Systems Development, C Programming, Retro Game Console, Game Controller, Potentiometer, Rumble Pak, Signal Processing, Game Loops, Framerate Dependent, Framerate Independence, Fix Your Timestep, Game Physics, Fixed Updates