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Dust 514 - Full Opening CGI Cinematic Intro - Eve Online Cutscene - HD скачать в хорошем качестве

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Dust 514 - Full Opening CGI Cinematic Intro - Eve Online Cutscene - HD
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Dust 514 - Full Opening CGI Cinematic Intro - Eve Online Cutscene - HD

Amazingly done! Must see for sci-fI fans! Has a Mass Effect epicness to it! Dust 514 (stylized as EVE: DUST 514) is an upcoming free-to-play console-based FPS set within the Eve universe, developed by CCP Games. It was announced on August 18, 2009 at the Game Developers Conference in Cologne, Germany and was introduced with a short trailer featuring realtime footage of the game. This will be the first video game to be released by CCP since Eve Online, and is under active development at CCP's Shanghai studio. According to Hilmar Veigar Petursson, the CEO of CCP Games, the game will be exclusive to the PlayStation 3, although community and customization features will be accessible via PlayStation Vita. Dust 514 will take place in and be directly connected to CCP's first game, Eve Online. There will be direct interaction between the two; player actions in one game will affect the political and economic status of the other. Additionally, an "orbital bombardment" in Dust 514 is a unique feature that involves an Eve Online spaceship firing at a designated ground target in a Dust 514 battle. All combat within Dust 514 will take place, in real-time, on planets found in the Eve Online universe. The player alliances and corporations of Eve Online can hire Dust 514 players as mercenaries to fight for control over planets; the outcome of such battles will affect the sovereignty of player-run political powers in Eve Online. A direct form of interaction comes in the form of "orbital bombardments". Orbital bombardments allow a player in Eve Online to provide direct assistance to friendly forces in a battle in Dust 514. If a player in Eve Online is in position with a ship above a planet in which a Dust 514 battle is currently taking place, a Dust 514 player can designate a target for the ship to fire upon. This was first shown to the public as an actual ingame mechanic during EVE Fanfest 2012, although it had been previously featured during the 2011 fanfest in a cinematic trailer titled A Future Vision. Both games share the same namespace, so a player in Dust 514 cannot choose a username that already exists in Eve Online or vice-versa. This allows players from both games to join the same corporation or alliance, in addition to real-time chat. In an interview conducted by Simon Carless of Gamasutra, Hilmar said that he hopes "these [Eve Online and Dust 514] communities will meld over time", bridging the two environments. He described the relationship between the flying-oriented nature of Eve Online and the infantry-oriented nature of Dust 514, saying "while the fleet does the flying, the infantry does the dying". The massive Eve universe will be the platform for all planetary combat. Brandon Laurino, executive producer of Dust 514, has confirmed that there will not be a set number of maps at launch, saying "We are covering literally a universe of planets, so there's thousands of different maps and they're all available to everyone who's playing." In the Eve fanfest of 2012, even before the release of Dust 514, CCP has already revealed ideas for expansions in 2013. Possible future features include the ability to traverse on planets with "hostile" environments (such as lava planets) and the addition of mechanized exoskeletons that players can use, called MTACs. Dust 514 will be a first-person shooter with elements of massively multiplayer online games. Combat will take place on the various planets found in Eve Online, each of which will offer a unique map. Planets will be divided into large districts, which hold resources and installations that players must fight for control over. Only the natural landscape of each planet remains constant; the placement of buildings and surface structures is controlled by the player corporations. Both teams will have a "commander" who can oversee the planetary combat and make tactical decisions from a RTS-style perspective. The commanders reside within a massive aerial fortress known as the "mobile command center". According to CCP, mobile command centers will require fuel to run systems such as turrets and energy shields, and it will be up to commanders to extract fuel from sources within the battlefield. The goal of each team will be to destroy the opposing mobile command center.

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