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In this video, we build a clean crouch system in Unreal Engine 5 using Enhanced Input, proper movement settings, grounded checks, and organized Animation Blueprint logic! If this helped, like and subscribe for more Unreal breakdowns! Drop a comment and let me know what system I should cover next! 👨🏾💻 Building out your movement system? Add a double jump backflip on top of this crouch setup 🏆: • Double Jump Flip System in UE5 (Second Jum... Crouch is the first step toward stealth. Now add enemy AI that can chase and attack you to complete the loop 👹: • Unreal Engine Enemy AI With Behavior Trees... Animations were downloaded from Adobe Mixamo: https://www.mixamo.com/#/ If you’re unsure how to import and convert Mixamo animations for Unreal Engine, I have a full step-by-step guide here 👍🏾: • Fix Mixamo Animations in Unreal Engine 5 F... Want to change the mannequin’s material color like I did here 🎨: • Your UE5 Mannequin Doesn’t Have to Be Gray... Want early access before tutorials go public? Support the channel and get upcoming Unreal systems here: ❤️ / shaunfulton Optional support ☕: https://ko-fi.com/shauncodesunreal Timestamps 🕑 0:00 - Intro & Preview 0:39 - Step 1: Project Setup 2:16 - Step 2: Setting Up the Crouch Input (Enhanced Input) 3:37 - Step 3: Configuring Character Movement for Crouching 5:17 - Step 4: Wiring the Crouch Toggle Logic 9:11 - Step 5: Adding Crouch Animations to the Animation Blueprint 10:41 - Step 6: Setting up Crouch Animation Transitions 12:16 - Step 7: Using State Aliases to Enter and Exit Crouch 14:41 - Step 8: Synching Crouch State to the Animation Blueprint 16:35 - Test & Outro #UnrealEngine5 #UE5 #UnrealEngine #GameDev #GameDevelopment #Blueprints #EnhancedInput #AnimationBlueprint #ThirdPerson #IndieDev