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Here is a new 'KQRNP vs kqrrn' four-move chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. Any chess position over seven pieces would likely not have been derived from an endgame tablebase which today is limited to seven pieces. Work has only recently begun on one for eight pieces. 1n6/2Q5/4r3/4r2q/4N3/1P6/k1KR4/8 w - - 0 1 White to Play and Mate in 4 Chesthetica v12.55 (Selangor, Malaysia) Generated on 7 Jun 2022 at 11:29:58 AM Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Okay, let me think for a minute if there's anything else to say here. Leave a comment below if you like. Over time, the tactics you see in these puzzles will help you improve your game. Full analysis: http://www.chesthetica.com/analysis/0... Related Books: http://amazon.com/author/azlan_iqbal Artwork licensed under Creative Commons (CC0).